I had a hard time navigating and aiming with the mouse sensitivity that low, and I think the length of the day and nights were a little too long, at least in the beginning. I liked the idea, though! The concept of growing plants as a form of "scaling" is clever. I also liked the noise texture mountains in the distance
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Heavenly Farmland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #7143 | 1.418 | 2.167 |
Style | #7359 | 0.982 | 1.500 |
Overall | #7362 | 1.055 | 1.611 |
Enjoyment | #7406 | 0.764 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you must grow your plants to keep them from dehydrating, or they'll shrink and explode. You also have a gun that shrinks enemies, stopping them from killing or scaling down your plants.
Development Time
96 hours
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