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Global Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5031 | 2.222 | 3.143 |
Creativity | #5468 | 2.323 | 3.286 |
Overall | #5955 | 2.054 | 2.905 |
Style | #6770 | 1.616 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a set of objects which scale globally to your control in order to complete puzzles
Development Time
(Optional) Please credit all assets you've used
https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-doors-162876
https://assetstore.unity.com/packages/tools/utilities/serialize-interfaces-187505
https://assetstore.unity.com/packages/2d/textures-materials/gridbox-prototype-materials-129127
https://www.flaticon.com
https://nohat.cc/f/round-blue-illustration-blue-texture-mapping-textured-circle-blue-gradient-transparent-background-png-clipart/comhiclipartdwzzh-201910211610.html
https://www.freepik.com
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Comments
I came to the similar idea (as like as enjoy the concept). As advice, I think you should change player’s position based on object scale. I mean, if a player stands on the edge of a block, when it scales, the player needs to stay on the edge. To achieve this, I ray-casted block under the Player and change the position based on Transform’s basis (Godot terminology). In code:
Also, for scaling I use mouse wheel.
Really good idea, thanks for the suggestions, and thanks for playing! :)
This game has a great deal of promise, but it needs some time to really flesh out the platforming. Right now it is too rough for me to really enjoy.
It would also be really improved with some sound, just a simple loop music playing and maybe a boing for jumping is all it would take.
Thanks for the feedback and thanks for playing. It does have a lot of work needing, but agree with your points :)