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breadpack

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A member registered Jun 20, 2019 · View creator page →

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(1 edit)

I came to the similar idea (as like as enjoy the concept). As advice, I think you should change player’s position based on object scale. I mean, if a player stands on the edge of a block, when it scales, the player needs to stay on the edge. To achieve this, I ray-casted block under the Player and change the position based on Transform’s basis (Godot terminology). In code:

var origin_offset := global_position - ground_transform_previous.origin
var basis_change := ground_transform_current.basis * ground_transform_previous.basis.inverse()

var player_offset := basis_change * origin_offset - origin_offset
global_position += player_offset

Also, for scaling I use mouse wheel.

YES! I am full of ale!

The game is great! But I think it lacks something like dice arrangement and spends too much time on dodge game.

And why I need to play dodge game when I was out of turns?

The concept is neat, but the overall experience felt too repetitive. I enjoyed the art and music though.

The game is great! Thank you for shortcut in the tutorial :)

The difficulty is tough. I couldn’t get past round 1 of the second stage.

Sometimes the animations do not play, but the collider works as intended. The flower’s collider is very large. You can adjust the difficulty by simply changing the collider. The same goes for the projectiles. In the game description, you wrote “You can stretch yourself horizontally with Z or vertically with Y”, but it should be X.

I liked the atmosphere and the music!

Agree about turning and screen shaking. I hope I will make a pretty demo in the future.

Yeah, I enjoy the concept too. I will make a demo sometime.

Thank you! In fact, I feel the same, but there were a lot of problems during the jam time, so this is the result. I’m also looking forward to finishing the game when I figure out how to make pretty 3d models and sound.

I fixed the critical bug (late upload).

Yes, because you need to drag fishing rod to catch fish. When you catch the first fish, tha cats will assault it.

(1 edit)

You need to drag fishing rod to catch the fish first.

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A designer, two programmers, and an artist are currently searching for a sound designer. Some of us collaborated on a game for a game jam. We’ll be using the Unity engine, and it’s worth mentioning that our artist and one of the programmers, along with myself (the designer), are newbies.

We typically communicate through Telegram, but we’re open to using Discord if you prefer.

Also, just to let you know, not everyone in our team is fluent in English, but we hope that it will not be a problem (we are speaking Russian).

И видимо в последний раз. Игра такая же как наш процесс разработки.

We tried something, but it appears there is nothing we can do with the problem. We think it’s on your side.

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We will try to make a special build for you tomorrow, because our Windows-build-master @tombleron is busy. We don’t know why is this issue exists, so we will add additional libraries for libraries we are using for speech recognition (sox and pocketsphinx).

And after releasing the button, you need to wait for speech recognition to complete.