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Laser Calibration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6396 | 1.737 | 3.250 |
Creativity | #6504 | 1.871 | 3.500 |
Overall | #6855 | 1.648 | 3.083 |
Style | #7153 | 1.336 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you control a laser and you have to scale the enemies (either make them bigger or smaller) to a certain size. You can select between Shrink or Grow mode, depending on the shape.
Development Time
96 hours
(Optional) Please credit all assets you've used
Font: m5x7, by Daniel Linssen
Audio SFX: Shapeforms Audio
Music: 'Final Level' and 'Coins' by HoliznaCC0
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Comments
Fun concept! The visuals are nice and impactful, I think the simple style fits this game well.
The laser controls could do with a little bit of fine-tuning to make the movement feel more polished, but overall it’s a really neat execution of the idea!
Hello. Thank you for your comment and for the suggestion to the movement of the laser!
I wish I could have added some moving elements to the screen as well, to maybe make the scene a bit more dynamic. But definitely still keep the style more simple, to make sure everything is clear.
And yes, I agree, the movement could have used more fine-tuning! With a laser probably :) Initially I wanted the laser to reflect off of the walls, and this would sort of balance out the limited movement, but I couldn't get it to work quite how I wanted it to, so I had to scrap that idea. But I still kept the initial concept.
Thank you again for playing!
A fun, quick time :) I'm biased, though. Astroids is an all time favorite
Thank you for your comment and for your time playing the game! I'm happy you enjoyed the game.
And yes, Asteroids is very fun!
Fun concept! Nice music. This could use some polish, but the toggling between growth and shrinking is a clever mechanic, and it's satisfying to destroy the objects. I don't love the lazer movement; it makes me feel like I'm constricted. Maybe it would be better if it moved instead of rotated? Just a thought. Great work!
Thank you for the comment and for the suggestions! I will certainly keep them in mind! It always helps when I get feedback, so I always appreciate it.
The music was done by HoliznaCC0, so you can check out their music if you like the style.
Yes, I agree, the way the game is right now I should have made it so the laser can move to the left and right (make it more like controlling a ship in a SHMUP game). Initially I wanted the laser to reflect and bounce off of the walls, to make up for the constricted movement. Unfortunately, I couldn't get this concept to work quite how I wanted it to work, so I had to scrap that idea. But, I still kept the initial way the laser moved...
Thank you again for playing and for the suggestions!