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Blob doesn't scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1495 | 3.595 | 3.595 |
Overall | #2580 | 3.144 | 3.144 |
Enjoyment | #2821 | 2.919 | 2.919 |
Style | #3462 | 2.919 | 2.919 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The levels in my game are built to scale-literally, you can change their width and height to fit your objective
Development Time
96 hours
(Optional) Please credit all assets you've used
2D artwork and code has been done by my
Music and SFX has been taken from various artists on opengameart.org
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Comments
Won the game! I really enjoyed this take on the theme! With some more polishing, this could be turned into a really fun full game. The fact that you could overlap the windows and practically put the slime right over the key made the game a little too easy, but I understand that in 96 hours you can't test the game as much as you'd want. It was very fun regardless and personally, I enjoyed it. I saw a lot of potential
Oh wow! Such a cool concept with a smooth implementation! Well done :) We get this feeling that we are "breaking" the game but we are actually follow your plan! so cool!
Nice take on the theme, puzzles felt nice to solve, I can see this game being expanded to a nice puzzle platformer, good job!
This was incredibly nicely done and enjoyable. Changing the levels is a really imaginative and enjoyable game. Excellent game.
Lovely game, despite a bit buggy, the gameplay has a lot of potential