Very interesting game, very creative. A had a few issues with the controls, but other than that it felt very nice to play. i feel like you could turn this into something very fun with some more polishing.
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Height Frequency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #712 | 4.024 | 4.024 |
Overall | #2029 | 3.317 | 3.317 |
Creativity | #2728 | 3.220 | 3.220 |
Enjoyment | #3523 | 2.707 | 2.707 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To get rescyed, you need to use planks to scale your base. This will allows you to reach further to grab antenna parts that are required to scale your radio tower up so you can get better signal and get rescued.
Development Time
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see description for full credits
Comments
As a few others have said, I really struggled with the controls -a cursor or some other way to make selecting things a bit more precise would have been welcome. Also the fact you can't pick things up while in the water isn't really explained.
But I really like the art style and the look & feel of the game
It is a really original game, like other comments say, I had issues with the controls, but it is a nice game ^^
Great graphics. I really love the shark :) Too bad about the control issues
I was sadly unable to play the game, as pressing space to pick up things did not work. Am I doing something wrong? One advice from me would be to make controls more readily available, as it took quite some time to understand and button mashing what the controls were supposed to be :)
I instantly took a liking to this one as it reminded me of Raft. I like the concept too, but I would have liked if the game explained a bit of the mechanics. Like I didn't know I could punch the shark
Every movement is beyond my expectaion. what a surprising journey!
(aquele comentario pt-br)
Que lindinho, adorei a ideia do jogo!
Já que outros tão comentando - acho que uma forma de resolver os controles seria poder usar o mouse pra selecionar os objetos (se for manter só pra PC) - e/ou fazer um edge-detection pra garantir que o player nao saia da plataforma fácil (a nao ser que ele queira intencionalmente).
Fiquei muito feliz de ver um jogo seu aqui, parabéns demais pelo trabalho e pelo polimento que ficou incrivel 💖
Eeeeeee, valeu Mr Jessé!! Que legal que você jogou e muuuuito obrigado pelo feedback. Depois quero entender melhor o edge-detection! Eu fiz um sistema de grid, porque achei que ia ser melhor, mas acho que os controles iriam funcionar melhor se fosse mais algo com base em colliders.
Muito obrigado pela palavras <3
as others said, the controls are a bit tricky and sometimes you can’t pick up stuff, but it’s all easily fixable post jam to make it an overall very good game with a nice style and mechanics !
With a more hand-holding guide, I can see this being a breeze to pick up and play!
Love the idea - hate the shark (lovingly) >:(
I think I needed a bit more of a tutorial as to what was going on. The style was great and the concept cool though. Good work!
I love the art, it looks so great. I keep dying of hunger because the damn bird keep eating the fish, and control is a bit hard, so have to built so far to get the plank. And also if you hit F the tower magically get taller.
Very well polished game. I feel the gameplay loop could be more refined. But the style is incredible. Well Done!
Amazing visual. The controls are a bit weird. The pick-up button sometimes works and sometimes doesn’t, but still, very good job!
Hey, I played your game. I didn't really know what I was doing, even though I read the controls in the menu. I don't think there's enough visual feedback for what's going on. For that reason, I won't rate it, because I honestly can't rate anything I wasn't able to really play. I just wanted you to know that I tried my best to play it :)
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