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Gravity Well's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #425 | 3.925 | 3.925 |
Enjoyment | #497 | 3.790 | 3.790 |
Creativity | #554 | 3.984 | 3.984 |
Style | #733 | 4.000 | 4.000 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players can scale terrestrial objects, with the size directly influencing their mass and gravitational pull. On a meta level, the game itself scales dynamically with user-created levels via the included level editor (Note: This feature is not supported in the WebGL build)
Development Time
96 hours
(Optional) Please credit all assets you've used
pixabay.com
flaticons.com
freesound.org
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Comments
This game was a lot of fun, the amount physics implemented into this was very impressive! Great work! truly, great work! I must admit, although the levels were fun, I was more entertained by the experiment zone. The fact that the stars turn into red giants and white dwarfs?? wow! Impeccable!
This really looks (and plays) (and sounds) like a finished game ready to publish to Steam, great job!
As someone who loves astrophysics this game was such a treat! The attention to detail like planets and stars collapsing from their own weight when you scale them too low. Loved every bit of it
Are you an astrophysicist or just an enthusiast? We tried implementing some interesting gravity mechanics in our game, and it would be nice to hear from someone who is into this kind of thing if we did well or not
Oh no I'm no astrophysicist lol just a guy who finds the field interesting.
Wow! Great game, top notch arts, feels, polish and mechanics. 15 stars from me. But if there is only one gripe I have with it is that it's not challenging enough as a puzzler. But I'm sure if there were more time, the team could have come up with harder levels. Great job!
Thanks for playing, you can make your own levels with the level editor
Fun puzzler! For a while I thought the sun was too dominant as a way to solve the puzzles but later levels made that less viable as a strategy. Really good work!
REALLY cool. I think I got through all the levels? (got to a point where clicking "next level didn't do anything". I really enjoyed the way that having to deal with multiple objects suddenly made everything a lot trickier. I liked going for style points, like doing loopdeloops before getting to the goal. I also thought it was fun how you could delete objects by shrinking them until they went supernova. Great puzzle game, I could really see it being expanded.
Nice game!! I love games with gravity mechanics
Very cool puzzler, the ambiance is top-notch too. Would have liked to be able to remove objects after placing them (some seem to interfere with the trajectory even over considerable distance).
Objects can be removed by reducing their size to zero, they explode
That was very enjoyable, thanks, great game/toy! Graphics are very nice, everything looking nice and clean. Very good job!
Maybe the UI for placing objects could use a bit of work, I sort of just wanted to drag them onto the canvas so I could control where they ended up at once instead of clicking and then having to find the newly place planet. But that's a nit for sure.
Hey, thanks for playing!. On the UX for spawning objects issue, definitely a better system is to drag them from the window, I'll plan to move it to that system once the upload lock is removed :).
I really enjoyed this, thanks for that. Congratulations on achieving it! It seems to involve a lot of math.
Thanks for playing
clean game, maybe would be nice to limit the amount of objects you can place?
duly noted
I really like the minimal UI, the graphics look cool. It was really satisfying creating the most hectic path for the rocket and seeing it simulated.
It is a bit annoying when the planets spawn in the center and behind existing planets because you can't see them.
Thanks for playing, We thought about planet spawning in center, drag and drop was probably a better option.
Fabulous , really creative , super fun and aesthetically pleasing
That moment when I tried right clicking the star and realized I could resize things AND the stars reflected how they would look at different sizes. This is awesome, what a fun game, especially for a space/physics nerd like me.
We had a different twist on orbital mechanics but gravity is gravity! Well done, I really enjoyed this game!
Hi fellow space nerd :)
A pretty fun time! Always like a good puzzle, though my D in physics is really showing here x)
So much polish! And is nobody going to talk about how the color of the star scales with its size? Great detail!
Nice game. Awesome ba- I mean planets. Astonoshing and simple really entertaining gameplay!
Amazing game! The visuals are neat, the atmosphere too. I especially liked that when you scale down a planet r star it explode! Great job!
Thank you!
Woooow Great submission!
Would love to play a bit more with gravity wells!
I really like the aesthetics!
In the windows and mac builds, there is a level editor. you can make levels and play other's submissions as well.
Great game, super polished, I felt a great deal of accomplishment doing that level with 2 ships. Having multiple ways to solve a problem stops it from becoming two overwhelming and the trajectory lines also help with this