This game was a lot of fun, the amount physics implemented into this was very impressive! Great work! truly, great work! I must admit, although the levels were fun, I was more entertained by the experiment zone. The fact that the stars turn into red giants and white dwarfs?? wow! Impeccable!
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Gravity Well's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #425 | 3.925 | 3.925 |
Enjoyment | #497 | 3.790 | 3.790 |
Creativity | #554 | 3.984 | 3.984 |
Style | #733 | 4.000 | 4.000 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players can scale terrestrial objects, with the size directly influencing their mass and gravitational pull. On a meta level, the game itself scales dynamically with user-created levels via the included level editor (Note: This feature is not supported in the WebGL build)
Development Time
(Optional) Please credit all assets you've used
pixabay.com
flaticons.com
freesound.org
Comments
This really looks (and plays) (and sounds) like a finished game ready to publish to Steam, great job!
As someone who loves astrophysics this game was such a treat! The attention to detail like planets and stars collapsing from their own weight when you scale them too low. Loved every bit of it
Wow! Great game, top notch arts, feels, polish and mechanics. 15 stars from me. But if there is only one gripe I have with it is that it's not challenging enough as a puzzler. But I'm sure if there were more time, the team could have come up with harder levels. Great job!
Fun puzzler! For a while I thought the sun was too dominant as a way to solve the puzzles but later levels made that less viable as a strategy. Really good work!
REALLY cool. I think I got through all the levels? (got to a point where clicking "next level didn't do anything". I really enjoyed the way that having to deal with multiple objects suddenly made everything a lot trickier. I liked going for style points, like doing loopdeloops before getting to the goal. I also thought it was fun how you could delete objects by shrinking them until they went supernova. Great puzzle game, I could really see it being expanded.
That was very enjoyable, thanks, great game/toy! Graphics are very nice, everything looking nice and clean. Very good job!
Maybe the UI for placing objects could use a bit of work, I sort of just wanted to drag them onto the canvas so I could control where they ended up at once instead of clicking and then having to find the newly place planet. But that's a nit for sure.
clean game, maybe would be nice to limit the amount of objects you can place?
I really like the minimal UI, the graphics look cool. It was really satisfying creating the most hectic path for the rocket and seeing it simulated.
It is a bit annoying when the planets spawn in the center and behind existing planets because you can't see them.
Fabulous , really creative , super fun and aesthetically pleasing
That moment when I tried right clicking the star and realized I could resize things AND the stars reflected how they would look at different sizes. This is awesome, what a fun game, especially for a space/physics nerd like me.
We had a different twist on orbital mechanics but gravity is gravity! Well done, I really enjoyed this game!
A pretty fun time! Always like a good puzzle, though my D in physics is really showing here x)
Nice game. Awesome ba- I mean planets. Astonoshing and simple really entertaining gameplay!
Woooow Great submission!
Would love to play a bit more with gravity wells!
I really like the aesthetics!
Great game, super polished, I felt a great deal of accomplishment doing that level with 2 ships. Having multiple ways to solve a problem stops it from becoming two overwhelming and the trajectory lines also help with this
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