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Seamless Seas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #467 | 4.031 | 4.031 |
Overall | #819 | 3.729 | 3.729 |
Style | #1068 | 3.844 | 3.844 |
Enjoyment | #1582 | 3.313 | 3.313 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is lost in the large scale of the sea, he need to draw on the map to avoid danger, these drawings are then scale up to the real world
Development Time
96 hours
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Comments
Awesome art! Once I slowed down my pace and figured out what the map was showing, I got the hang of things. Tighter controls would have stopped me from getting stuck a few times, but really love the idea of a slower-paced seafaring game. Unique and very intriguing :)
That was exactly the idea behind the controls, to have a slower gameplay, glad you liked it 😁
Absolutely love your art style, the map is so great !!
Thank you I really try my best for the art 😁
The game's quite fun. I really like the sort of 1 bit graphics and the idea is pretty good (even if I'm not sure it adheres to the theme). However, I found the fact that I had to zoom in and go into the options menu to play the game quite frustrating (I'm playing on Edge) and had a few issues with the ship while turning (I found a shortcut to my destination but kept running in circle since I had to go through a small passage and the ship wouldn't make small turns). If you could add more depth to the story to prevent it from being too repetitive, I think this would become such a great game!
Thank you for the returns, it’s my first time exporting my game to web and I made some mistakes. I agree on the story it was just for the tutorial at first ! Glad you like the game
The game's quite fun. I really like the sort of 1 bit graphics and the idea is pretty good (even if I'm not sure it adheres to the theme). However, I found the fact that I had to zoom in and go into the options menu to play the game quite frustrating (I'm playing on Edge) and had a few issues with the ship while turning (I found a shortcut to my destination but kept running in circle since I had to go through a small passage and the ship wouldn't make small turns). If you could add more depth to the story to prevent it from being too repetitive, I think this would become such a great game!