Thank you so much for your feedback and kind words! I agree that the tutorial is a bit lengthy (I had to develop it a few minutes away from the deadline so it is far from being perfect). However, stay assured that more levels are to come, especially if everyone is so enthustiast about the game to keep asking for more!
AeternalHorus
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Thank you so much for your feedback and kind words! I'm going to fix player being able to play notes before the level actually starts (I must admit that was an unspotted bug) and definitely going to allow him to control the pace of tutorials or skip them altogether. I did think about that during development but ran short on time and had to prioritise other aspects of the game. I'm glad you enjoyed playing the game!
Nice little game. Although the concept is not novel, the resulting game is still fun to play. I just felt like the turning mechanic was a bit forced to fit the jam's theme. Perhaps it could be useful if you added some more depth to each level by adding some elements you need to find in order to progress (like a key, for example). This might highlight the turning mechanic as you'll need to explore the level rather than traverse it in order to progress, going from a linear level to a more complex one (in my opinion)
Nice little game! The concept is simple and it perfectly adheres to the theme. I like the pace of the game, it doesn't get boring even after playing it for a while. The only thing I didn't like was the camera shake, it gets really annoying after a while, especially given that it occurs each time you hit a block (which happens a lot). At least consider adding some option to disable it.
Thanks a lot for your feedback and kind words! I did watch the stream, and I'd like to say that these kind of reactions when someone plays our games are really what motivates us developers to hold onto a project and put all of our efforts into improving and expanding it. I apologise for the dialogues issue, I'm aware not being able to control their pace might be frustrating for some players. I did consider adding such functionality during development, however I was running short on time and had to prioritise other aspects of the game (I really wish I did manage to get that in time!). That being said, be assured that it will be fixed in the next update once the jam is over (I already have a patch ready to be pushed)
Interesting game. The concept is simple and perfectly adheres to the theme. The game is fun to play, but having to go through all the options to get to the one that comes before the currently selected one can get really annoying sometimes. Also, I think the heal button nullifies obstacles somehow, as you don't need to carefully avoid them since you can still heal yourself after you took damage. Well done!
Thank you so much for your feedback! I agree with you, players should be able to control dialogues. I've been asked for a way to skip them a lot in the latest comments and was going to implement it before submitting the game myself. However, I ran a bit short on time and had to prioritise other features, so the only reason for it not being in the game now is lack of time. I think controlling dialogues as you suggested might be even a better idea, as the player could get more control over the tutorials' dialogues and learn how the game works at his own pace. Will definitely work on that after the jam is over. Thanks a lot for playing the game!
Nice little game. The concept is not novel, but still fun to play. The graphics is really good and the overall game is quite polished. I would only suggest to clarify how the floating souls would grant you extra points. I can see the score increasing once I hit one of them but there's no clear animation of vfx setting it apart from regular game points.
Such a beautiful game! The concept is simple and the resulting game is quite addicting. I really liked the visuals and the overall polish, however I need to say that the camera shake gets a bit annoying after a while, especially considering the neon grid below the character (I feel my head spinning around after a short play session). Also, I found understanding a close an asteroid is from your character a bit hard, but that might be due to the camera shake confusing me and I'm not sure what the green block does. A great game overall!
Nice little game. The concept is simple and the resulting game is fun to play. The only thing I didn't like was the rotation mechanism. I found being able to only rotate objects clockwise quite annoying, especially when a small mistake was made and had to wait a full cycle before getting back to the start position. I know you had only two buttons to work with but perhaps increasing the rotation speed might help?
Such a beautiful game! I loved the retro style and the concept is really simple but fun to play. Also, the game is very polished overall. The only thing I didn't like was the delay after a command was issued. I get it's necessary to recognise patterns (I did something similar in my game) but I think it's too high.
Thank you so much for your feedback and kind words! I agree with you on the long tutorial messages, I was running short on time and had to develop the tutorials quickly so I might have made a few mistakes here and there. As far as the options and credits are concerned you're right! I submitted the game at the very last minute so I completely forgot about it😅. Will definitely push a fix after the jam is over.
Thanks a lot for your feedback! I was planning on adding a skip option to let players skip the dialogues but couldn't manage to get that in time due to time constraints. I agree the A + D input might be a bit tough sometimes, it was a way to add more functionality to the game while still following the two buttons theme. It turned out to be one of this project's main challenges, especially given the 24 hrs time constraint, but improved a lot during development (although will definitely need some more work). I'm aware adding multiple keys would be an easy solution, but I'm not sure how that is going to fit the jam's theme.