An excellent concept! I liked figuring out the best route and then finding the most efficient use for my chalk markings. You did a good job of ramping up the challenging aspects so that each new portion of the map felt different and a little more dangerous. I like the animation on the water and the black and white aesthetic. I had a little trouble finishing because the map on the third trip switched to the first trip's map. Overall, I this is very neat and I had fun playing it.
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Seamless Seas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #467 | 4.031 | 4.031 |
Overall | #819 | 3.729 | 3.729 |
Style | #1068 | 3.844 | 3.844 |
Enjoyment | #1582 | 3.313 | 3.313 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is lost in the large scale of the sea, he need to draw on the map to avoid danger, these drawings are then scale up to the real world
Development Time
Comments
Well i like the idea but like rotating the whole screen and not only the ship made me almost puke, my head was up and down sorry. The visual is good but the goal is a bit confuse, i saw the top left mission but still i didn't know what to do or where to go in the end. Yet it's still a cool game, congrats !
Love the style ! And steering the ship got surprisingly fun once I got the hang of it
I really love this idea. Drawing on the map to navigate was super cool
I do think there are some bugs in resetting the ink and such, also I would like some UI for which way the sails are facing as it was a bit tough to steer.
Art is great though
Well done!
Really cool concept, my only issue was that I just got a bit dizzy from turning the ship. But scaling a map is a really intersting take. You should keep expanding the game!
I loved this game, especially the aspect of navigating with a map :)
I did got stuck though, didn't recall (or saw) the target island after bringing the gem to the start... I'll be giving this game another go, later today.
I did noticed there weren't any background music in-game, only at the menu. And, the game didn't go to fullscreen & the text were a little too small to read.
The map is always a bonus on such a game, but I'd love to have the ability to pan around the map & plan out my journey...
Very cool game! Nice take on the theme and very easy to pick up and play. I also thought the movement was a liiittle hard on the eyes, but otherwise I really liked the minimalistic style. Very enjoyable!
Vraiment chouette ce jeu! l'idée est cool, les graphismes sont mignon et la musique met dans l'ambiance. Il y a quelques petits soucis techniques (la musique ne loop pas, et pour aller à good times creek, je ne pouvais tout d'un coup plus dessiner sur la map, et plus la bouger non plus. Après qq essayes, je me suis retrouvé à saint martin. Du coup j'ai pu dessiner et puis aller jusqu'au bout, et quand j'ai ouvert la map pour le chemin de retour, je me suis de nouveau retrouvé à saint-martin direct), mais en tout très chouette, gg! Si tu continues à bosser dessus, je trouverais cool d'avoir qq imprévus en chemin (genre bateaux pirates, monstres marins) qui t'obliges à devier de ton chemin, et qui mettent à l'épreuve la précision/complétitude de ta map ;)
Really nice cool game! I feel like there could be a version with colour and that had multiple types of ink, to just add a bit more complexity to it!
Very good controls and super original idea. Cool asthetics. Great Job!!
The music and vibes were super charming! And once I started using dotted lines as paths to save ink, it felt both smart and it tied into the style! Really nice game!
Nice aesthetics and vibe! Would love to see this expanded into a full game.
This was really cool, Loved the look and feel and reading all the O'ner's text in my head with a french accent was definitely a bonus haha
Great work!
Loved everything!
Nice aesthetics, good gameplay loop, clever use of the jam theme!
Congratulations!
"I'm the owner of the ship, Mr. O'ner" lmao
This was absolutely fantastic! Add a soundtrack and some SFX and you could easily turn this into a full game :) (oops, apparently i had my browser muted lol)
The map sometimes opened on the wrong section (nothing a reload didn't fix), and I got instantly teleported from Good Times Creek to the end point, but those were minor blemishes on an extremely creative and ambitious concept executed to near perfection!
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