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A jam submission

Go Giraffe Size!View game page

Submitted by Zoebc — 2 hours, 8 minutes before the deadline
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Go Giraffe Size!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#59272.1732.875
Enjoyment#64711.7012.250
Overall#64941.8272.417
Style#68211.6062.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player character changes size

Development Time

96 hours

(Optional) Please credit all assets you've used
Animal assets from:
https://styloo.itch.io/animals

Gun asset from:
https://delthor-games.itch.io/gun-pack

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Comments

Submitted

Dude love this idea! Wish You had more time with it!

Submitted(+1)

You got a great solid idea. I like the concept of growing outside the arena after each fight, btu still being able to see the small arena. It gives a great sense of accomplishment and how far you have come. The actual gunplay could use a little more work if you had the time, some sound effects and little particle effects would really make it pop and feel satisfying. But these little polishes aside amazing work getting a game done in time! And with such a cool core concept! :D

Developer

Thanks for playing and I'm happy that you liked the idea! I appreciate the advise on gunplay I will take it on board and better manage my time to achieve details like these in future projects :)

Submitted(+1)

The idea is okay, but without sound effects and perhaps a bit animations, It's difficult to know what is happening.   

Developer(+1)

Thanks for playing! This was my first completed project so my priorities were a bit off, I'll keep this in mind in my future projects. Thank you for the helpful feedback!

Submitted(+1)

lol, what a cute little game.
The player size doesn't really tie into the gameplay much. Maybe if there was a way to grow during the fight and get an advantage instead of between fights it would become more interesting!

Developer

Thanks for playing! The original idea was a bit more interesting gameplay wise. The final boss would be active from the start and the player would need to grow in size to be able to defeat it. Also the earlier boss enemies would become smaller easier enemies as the player got larger. Unfortunately I had to down scope due to time.