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Ofek Angel

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A member registered Jun 02, 2021 · View creator page →

Creator of

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Unreal Engine's "dynamic mesh" feature let us create a disc and control it's vertices. Using the mouse as input, I loop through points that are a certain radius away from it and apply an offset in the direction it moves. (That offset fades off towards the edges to keep it smooth)
To prevent the mesh from folding over itself, I apply a "mesh smooth" a bunch of times per second. That's what's causing it to "settle back" as you said :D

I'm glad you liked it, but HOW???

Haha! We didn't really playtest above a certain scale, y'know, because game jam.

I think the planets start passing through the pizza because their size doesn't increase while their gravity does.

The cursor spazzing out sounds like floating point errors that are expected to happen at this ludicrous scale.

Anyway, thanks for playing! I'm glad you liked it. Releasing this for mobile does sound like a mighty great idea!

Wow, this radius is insane!!!
Too bad we didn't have time to add stars, nebulae and galaxies, because we totally wanted to!

I'm glad you liked it, and this tip is spot on!
That's why we visualize the circle around the dough, to show you what your pizza should look like :D

Very cool game! I kept wanting the snake to turn where I point with WASD. That car-like control isn't my thing.
What "cool thing" happens at the end? I got 28 apples out of 30 haha :D

Hehehehe I hope you got to see space!

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Thanks a lot!

The dough was created with a relatively new tool in Unreal Engine called "Geometry scripting". I was messing around with it a bunch before the jam, so when we discussed the idea for the pizza, I knew I should use what I've learned!

and in fact... we do make more games! If you're into VR, consider Googling "Outta Hand" :D

Thanks! Perhaps the "damage" particle effect should have been more flashy :D

It's easy to think a game has an objective quality to it and that more quality is better, but sometimes something as simple as sincerity is interesting in and of itself

I like the idea. Looks like something Bennet Foddy would make!
I couldn't understand how to control the character though.
I read the instructions and I press the right buttons, but the character keeps snapping and swinging all over the place.
Something in the movement system requires some more work I feel like

Damn. There really is nothing here gameplay-wise, but the text was so real!
I wish more developers would refer to the player this directly and honestly, even without a tight deadline.
Good luck in your future game-dev endeavors!

"Thank you so much-a for-to playing-a my game-a!"
-Mario 1996

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I love neon vector graphics! How does this game fit the theme tho?
I wish there was something more to the puzzles aside from just "Ha, you thought this was 2D! Gottem!"
but I gotta admit, the initial revelation of the 3rd dimension was actually pretty mind boggling

A E S T H E T I C

This took me a while to finish and the progression of the game was very satisfying!

The idea is fantastic! The movement and level designs had some quirks, but there's a lot of potential here!

Cool! It's like portal but with different gun types.
I got stuck in the level with the time gun. The turrets sure do shoot slower, but I still die from them... just slowly :P

Hmm, doesn't work. I get an error message about missing dll files

Cute game! Nice drawings, but I don't see anything related to the theme

An oldie but a goodie!

If you haven't yet, consider checking out the new gamejam game I took part in :D

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Genuinely impressive! I could see this being developed into a full game.
A teammate sent me this because I literally had the idea of scaling planets to affect their gravitational pull, but then we ended up making something completely different haha :D

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I don't see how it relates to the theme much. Like sure, you can grow, but does the game's design revolve around that?
I find it funny how the game over screen rotates with my ship haha

In any case, it's a pretty neat submission! Feel free to check ours if you want

Hmm I thought I could scale the sword up and use it as a jumping pole, but that doesn't seem to work

Neat! I like the art style.
I think the goal of the game would make a lot more sense if you only got a limited amount of blocks to stack, right?

Consider checking out our game too! :D

The twist on the theme is EXTREMELY creative!  I'm not sure if I'm doing good or bad just by seeing a number at the end.
Perhaps the score can be a percentage instead of amount of pixels or whatever it is now?

Feel free to check out our game if you'd like :D

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Holy heck! What an interesting mechanic and control scheme!
This could be such a good idea for a mobile game. It's simple, frustratingly addictive and would be an absolute banger on a touch screen.

Feel free to check out our game if you want :D

lol, what a cute little game.
The player size doesn't really tie into the gameplay much. Maybe if there was a way to grow during the fight and get an advantage instead of between fights it would become more interesting!

Aww man... I couldn't find anyone to play with :(

Hmm I don't quite get what I should be doing. I was making a moon spin slower and faster until the game just kinda ended.
What am I missing?

Cute! I like the art and music

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Took me a second to understand what type of game I'm playing, I started driving and failed immediately a bunch of times, but after I understood how to manage my fuel I just had to get to the top!
Very enjoyable!

Consider checking out our game? :D

Very nice! I like puzzle games so this is right up my alley. 

I wish it was grid based so there would be less trial and error involved

Neat little game! I love the movement style and I wish you'd continue to polish it. I wish walking on walls and ceilings was just as fast as walking on the ground.

The level design is really well thought out and compliments the movement style nicely

Feel free to check out our game too!

The movement is strange! I kept passing through walls and colliding with stuff made me go super fast for no apparent reason. BUT, I did enjoy this game! The moment I realized I could eat the rats from behind was the moment I started having fun! This idea should be explored further!

If you'd like to check out our game, you are more than welcome to! :D

Good game! I like the art and it's fun trying to stack things up, but I wish there was a way to win or lose. I'm thinking maybe a time limit would help?

Feel free to check out our game if you'd like! :)

Thank you so much!

Who are we? We make games together at a little company called Capricia. 

Feel free to follow our other works if you'd like!

Much appreciated!

Thanks a lot! Glad you enjoyed it

I don't even have the mac compiler installed haha
But uhh, I'll look into it  :)