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A jam submission

Rift WizardView game page

Embark on a magical adventure as a powerfull wizard, battling hordes of creatures
Submitted by yeetindeed — 1 hour, 7 minutes before the deadline
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Rift Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Style#58082.0733.167
Enjoyment#60641.8552.833
Overall#63401.8912.889
Creativity#67311.7462.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player character can alter its size with "rifts" which affects his spells and stats

Development Time

96 hours

(Optional) Please credit all assets you've used
Game made by:
Yeetindeed and Makolojka

Special thanks to creators of assets used in this project

Music and sounds:
Kenney https://www.kenney.nl/assets/sci-fi-sounds,
https://www.kenney.nl/assets/interface-sounds
Joth https://opengameart.org/content/bossa-nova
Doge https://opengameart.org/content/fantasy-battlegrounds
Umplix https://opengameart.org/users/umplix

Sprites:
LuizMelo https://luizmelo.itch.io/monsters-creatures-fantasy
Kenney https://opengameart.org/content/fantasy-ui-borders
BDragon1727 https://bdragon1727.itch.io/package-retro-60-pixel-fire-effects-fx
Craftpix.net https://free-game-assets.itch.io/free-undead-tileset-top-down-pixel-art
ZombiSoft https://assetstore.unity.com/publishers/21627
Spell icons https://skullbushi.artstation.com/projects/68rAeN
Eye fireball https://nyknck.itch.io/fireball-animation
CreativeKind https://creativekind.itch.io/npc-mage-free
BDragon1727 https://bdragon1727.itch.io/free-effect-bullet-impact-explosion-32x32

Other:
Heart Icon https://www.vecteezy.com/free-png/pixel-heart
Size mage icon https://wasabiboy.itch.io/

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Comments

Submitted

Very nice! I found the hitboxes to be a little small and unforgiving, but it was really fun!

Submitted

Awesome! It took me a minute to understand the controls, but I really enjoyed it once I got going.

Submitted

It's fun to run around and blast enemies but it felt like a lot of attacks that should have hit didn't