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eggsim

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A member registered Jun 11, 2020 · View creator page →

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Pretty ingenious way to control the character! I like the idea of baiting the character around with coins. I had a hard time figuring out the right spacing for the coins sometimes, but I think it was pretty forgiving (at least early on) so that I could just put coins on every tile I wanted the person to go down.

Also, tons of polish on the game with the fluid animations between the different menu screens and whatnot. Definitely didn’t feel like it was from a jam!

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I loved the fish’s face as it was jumping around. The :0 is adorable!

I think it could stand to have the camera zoomed out a little bit more so we have a better idea of how to scale the jumps, but the game isn’t so long that it punishes you for overshooting one or two jumps very much.

Overall I had fun with the game, and it was pretty satisfying to play once I got a handle for the jump speed!

I love the animations and music! The player’s momentum felt pretty strong to the point where I kept substantially overshooting the targets, but it was fun once I figured that out!

Yeah, I’m pretty sure the error I got was talking about UnityPlayer. I don’t know if there were other files missing but that’s the error I got at least.

If you do update it after the jam I’d be happy to play it! And good work on making a game, it’s no small feat!

Great work for a game made in only 6 hours! Seems like it’s pretty inspired by Suika game but with some more interesting shapes, I like it!

The UI was really informational and loved that you used it effectively.

I had a lot of fun :)

Loved it! The music and art style really go together and it was super fun to play.

Like other people said, it was so good I wish there was more lol. Would love to see you expand on it more in the future!

Really neat concept that works with the theme very well, and I love the spooky feel the game has!

The instructions told me to hold on to something, but I couldn’t find the controls for that anywhere and couldn’t make it outside of the first room. Still though, the vibes left a good impression!

Really cool idea and I think it fits the theme well :)

It would have been nice to be able to undo an action (like be able to rotate a block if you realize it doesn’t work while positioning), but that’s a small nit more than anything.

Really like the art style too! It’s simple but really effective for what you’re doing.

Really neat idea! I don’t think I was able to see the orders that customers were sending in, so I didn’t get the chance to make much progress in the game.

The art and music was great though, I really love what you had going there! The game page mentions it was inspired by Overcooked and I could definitely tell :)

Neat idea! I feel like it took a minute for me to really get started because of how slow the resources built up, but once everything was online it was a nice resource simulator :)

The planet graphics were good and the UI was easy to navigate once I figured out what everything did. Great work!

Great game and concept! As others mentioned I had some issues with the camera at times, but honestly that was pretty minimal because everything else stood out so much :)

Pretty impressive to be able to put this whole thing together in just a few days, awesome job!

I love a game with a good deck system, and this is definitely one of those! Really cool mechanics and the art worked well with it.

Great work! Would love to see more of it if you ever expand on the idea.

Neat concept and game! I think there were some issues with the controls on my browser (Firefox), but I was still able to get through the first few levels and had a good time :)

Neat concept and game! I think there were some issues with the controls on my browser (Firefox), but I was still able to get through the first few levels and had a good time :)

Ooooh the rare pygame submission, neat!

It took me a minute to understand that the movement is based around your current mouse position, but once I figured that out I was able to maneuver decently enough.

The concept was cool and I enjoyed playing even if I wasn’t very good at it :)

I think the upload may be broken, I’m sorry :(

I keep getting an error talking about a missing dll file, so it might have been an export issue? I don’t have much Unity experience so I can’t say for sure though.

The art style looks cute from what I can see in the preview though!

Have you ever read Flatland? The concept felt similar to that. But with a lot more intense boss music lol

The graphics are pretty simple but I think it works with the dimension vibe well!

It’s a really neat twist of the theme

Awesome! It took me a minute to understand the controls, but I really enjoyed it once I got going.

Neat! Seems kind of like a mix of Slay the Spire and Reigns

37!

Very wow, much cool