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Quasi-No Crime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3670 | 2.835 | 3.750 |
Enjoyment | #4282 | 2.457 | 3.250 |
Overall | #4562 | 2.551 | 3.375 |
Creativity | #5392 | 2.362 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The casino is always expanding, attracting more and more customers... and thieves.
Development Time
96 hours
(Optional) Please credit all assets you've used
Sound effects from Zapsplat.com
Music : Early Summer from Tokyo Music Walker
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Comments
This is a good game. I wish the thieves were controlled by AI or something. May be there could be a similar type of target currently present in the camera feedback and you have to identify the main thief from their behavior. I think it would be so cool. So far it is a great game with lots of potential. Well done!
Thank you for your feedback ! More complex AI is definitely something we would have loved to implement. We'll think about it if we decide to work again on the game !
Definitely a great game, I'm surprised at how few people have rated it so far. My only complaint is that I wish looking around the room was smoother.
Thank you for your comment! We hope more people will see and rate the game ;)
This is indeed something we will work on to make a better build in a week :D
I didn't get too far but I liked the atmosphere a lot, music choice was solid for a casino setting
Thank you for your feedbacks ! Appreciate :)
That's a cool game, I really enjoyed playing it.
Great visuals and nice cozy music.
On a 80+ day it is too many characters, and I think targets start to stack somewhere. Not sure though, may be I just blind)
Cool tutorial, but it's too much text for the beginning. I know, there is not enough time to make proper tutorial in 96h, but if you are going further with this game, you might wanna embed some gameplay features in tutorial.
Overall, great job! A lot of work done for 96 hours. 15/15
P.S: One more thing. Unity supports WebGL builds. Often on Game Jams people prefer to play web games instead of downloadable ones. WebGL have some issues, my game, for example, have a weird exception on WebGL, when server is not responding.
You can always put both versions, though (WebGL + .exe). Really helps with people traffic on jams.
Thanks a lot for the comment ! Really happy to see that you liked it :)
Surely there is a lot of balancing needed to go further with the game ! And for the WebGL, I just found out today how to add a game using WebGL, this is my first time using Itch, and sadly I think we cannot change the file once the voting phase has started so... it'll be for next jam. But thanks a lot for the advice !