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A jam submission

Cyra zeroView game page

Submitted by Jana Games Studios (@JanaGamesStudio) — 1 hour, 8 minutes before the deadline
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Cyra zero's itch.io page

Results

CriteriaRankScore*Raw Score
Style#65071.7462.667
Creativity#67311.7462.667
Overall#68671.6372.500
Enjoyment#69581.4182.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It scale objects to solve puzzles

Development Time

48 hours

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Comments

Submitted(+1)

Cool music and sounddesign!

Submitted(+1)

I love the look of this game, the art (especially main menu) is really nice. Sadly I got stuck really quickly at the three moving platforms in a row. I tried soooo many times but for the life of me I cannot make the jump to the horizontally moving platform. As you can maybe imagine it caused me to quit the game rather quickly. It sometimes happened that I would jump to one of these platforms, and kind of hit the edge, but then my played wouldn't move with the platform, which was very frustrating.

I almost forgot, but the voice acting was good too. It feels a bit silly to remark this again (as two games ago I also commented the exact same thing about the voice acting), but that was really nice, especially for a game jam game.

Developer

Thank you for trying Cyra zero, I'm glad you liked the game theme it was unfortunate to join the Jam late we could've maybe made an easier mode, the game is fully playable you might have missed the part where you try not to leave data it is a critical mechanic in the game in order to progress - the issue you had with the platforms only happens when an object is missing too much data therefor they'd be so small.

We really appreciate your feedback, so we thank you again!

Submitted

Oh I see, that really wasn't clear from the object. It looked like it was fine. I only now realise I was supposed to pick data back up. I just did the jump with the small platform and moved on hahaha. I thought "not wasting data" meant not using it when you dont have to.