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CrashLander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5087 | 2.337 | 2.636 |
Overall | #6562 | 1.800 | 2.030 |
Enjoyment | #6680 | 1.612 | 1.818 |
Creativity | #7126 | 1.450 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game, "CrashLander," can fit the "Built to Scale" theme in several ways such that Each planet could have varying sizes, with larger planets offering more complex and extensive challenges. As the astronaut explores different planets, the scale of the challenges increases, reflecting the theme. The enemies and obstacles on each planet could progressively scale in difficulty. The further the astronaut travels, the more intense and challenging the environments become. Introduce gameplay mechanics where the astronaut or objects on the planet can change size to overcome specific obstacles. This would add a direct "scale" element to the gameplay. "CrashLander" would not only fit the theme, but also offer a unique and engaging experience that emphasizes the concept of scaling in both gameplay and narrative.
Development Time
(Optional) Please credit all assets you've used
Quaternius - Poly Pizza
Freepik
Sounds - Mixkit
Some other assets have been used from Unity Asset Store...
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Comments
Cool concepts, it can be expanded into a cool and fun game! Controls can be improved a little :)
Bit out of theme. When movement is fixed to specific directions you should try to have those directions align in one way or another to the camera to avoid creating a sense of confusion.
Animations are great. Very smooth. And I met some enemies to shoot and kill (but could avoid them)
Felt like it didn't really apply to the theme, and there was really no reason to fight the enemies. The way the perspective was also made movement a little bit challenging, and made aiming incredibly difficult.
Great effort! I didn't understand the point of the weapons, and the obstacles were all trivially easy to dodge.
Didn't quite understand how this fit the theme and felt a bit lost