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At Arm's Length's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1641 | 3.549 | 3.833 |
Overall | #2697 | 3.112 | 3.361 |
Style | #2914 | 3.086 | 3.333 |
Enjoyment | #3548 | 2.700 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a robot "Built to Scale" a Mountain.
Development Time
96 hours
(Optional) Please credit all assets you've used
The Font in the Credits is by Zigurous. We also used the Unity Asset QuickOutline.
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Comments
Wow, that’s a really good game jam entry! :D Although a little bit clunky and not too smooth on controls, after you get used to it, it gives a lot of fun. Using the grabbing arm is nice (great inverse kinematic!), but then, when you unlock a grapping arm it gets even better, gives you so much more options and freedom in movement. The feeling is comparable with new Spiderman games :D I like it that you didn’t nerf the grapping arm too much, so it has quite a great distance of working (I got to the final mountain using propeller + grapping arm, without rock shooter (but I used the rock shooter to climb on the big black cuboid)), but it is very rewarding for the player :D Oh, and of course, it would be that fun if the level design was not as good as it is ;)
The only problems I had are crashes. I got two crashes: when clicking on a lever on the black cuboid and when clicking on the launcher(?)/lever(?) behind the smaller mountain. Nonetheless, you should be proud of yourselves, great game :D
Nice idea, I couldn't get the arm to grab rocks consistently tho ... :(
Cool idea, and I love how it looks!
This is really cool, and a very clevel idea! Impressive too, given the timeline. Nice match for the theme too. Also quite challenging! Very fun game :)
very challenging!! i kept yeeting myself into the ocean, very fun :)