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A Tiny Desk Story's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1561 | 3.318 | 3.583 |
Creativity | #2129 | 3.395 | 3.667 |
Overall | #2347 | 3.215 | 3.472 |
Style | #3401 | 2.932 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic revolves around the player ability to change its size and this impacts the way he fights: when he's big he does more damage and has higher defense, when he's small it can dodge bullets and has faster movement
Development Time
96 hours
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Comments
Cool concepts, I liked how the changing the size of the player also changed the camera viewport. I felt the first level was a bit underwhelming since I just stood still and shot at the boss while large, but I enjoyed the rest of the game, especially the third level. I also think the graphics are pretty neat.
neat little idea, and liked the contrast with the sizes, much more then I was expecting. Wish there was more then just dodging at small size though. I found myself mostly just tanking hits as large to beat the bosses.
Our plan was to balance it so that you pretty much were forced to shrink to avoid damage but in the final rush we had little time to playtest so the balance is probably a bit off. One idea we had was to make some enemy projectiles so small that they were too hard to see when the player was big, but it might become a bit frustrating. Although that's not another mechanic, but it could have been an additional reason to change size
Very cute idea! I love the boss designs (especially the nose) and like the music a lot
Really unique boss designs and gameplay; I loved the tradeoffs you have to consider with the different size options.