The game seemed to to crash on the third level when you're super tiny and got to the end. But was interesting having to figure out the same level in different ways. Could be be interesting if taking it to more extreme, with different level mechanics.
jjcard
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Seems when you lose and go back to the main menu, it doesn't give you curser control back, so can't interact with the main menu. And took me a sec to figure out where the balls were coming from, so got a few strikes just because I didn't realize there was a ball at all.
Liked the style though, the font, song, sound effects, etc was neat.
very polished presentation! Little voice lines, bios and simple tutorial that gets it across. But gameplay seem liked it was missing something. Since you only knew the next adventurer and not the rest, couldn't fully judge which is best to give them them. And there is only really the pass/fail in the end with the percentages. Some of the dialog showed adventurers having preferences, maybe there could be a mechanic about that, that gives bonus points? But overall super impressive game for 48 hours!
I said "oh that's neat" out loud a few times while playing this. Controlling not just movement but also the pause screen, good stuff. Maybe could use number keys or something for dedicated page/panel switching, I kept having to go all the way around because didn't remember where stuff was, especially when character was behind the pause text. But over all very fun and would check out any further polished version.
There is a fun loop in there. Though did have to wait around awhile sometimes with weeds everywhere but never getting 'eat'. Maybe need something to give a timecrunch? Like bonus points for doing it quickly/spreading out, or the farmer getting madder overtime and pulling weeds faster or getting a weedwacker or something.
This is def in top 3 I've played so far (couldn't pick top so far). Was clever creative game, and polished with all the different power ups. Would play a full release of the game. Maybe could have small time before the hero notices me though, seemed pretty instant. And sometimes the hero would end up with piles around them I couldn't get to. But overall, Kudos!
well that was fun, played a few rounds. I know it probably wasn't the inspiration, but makes me thing of the early SimCity games as a kid, where causing disasters was half the fun. Was a little difficult to find the last stranglers though, I gave up on one of the games because there was 1 person left I just couldn't find...
at first I was thinking "oh this is feeding frenzy with a little horror twist, ok", but the 2nd level really kicked it up. The screen effect and the music there really sold it. The mechanic for 2nd level though was a little lacking, it was basically just not overshooting, and having to do that 25 times. But overall very impressive!
cool concept, from the go with the menu it was all about the concept. Like others said, the level sound was a bit loud. Also found you could edit the character before the level about it, so got through levels without needing blocks at all (that could have been intentional). A game right up my alley!
liked the concept, and was especially cool when the got the adventurers to kill each other. Though since their movements were random (or at least seemed so?) I felt like It wasn't really me causing that most of the time. Also wish got some sort of bonus when they kill each other (or if there is, wasn't super noticeable).