Thanks for playing all the way to the end! Glad you enjoyed all the normal puzzles and even the ones I made at 3am!
nullishew
Creator of
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I love the concept, the execution was amazing too. I managed to beat all the levels (barely) after a while despite the really tight timing windows. I love the usage of clever tricks and the challenging levels take me back to the days when I would spend all my free time playing whatever platformer game I could get my hands on. Great work!
I'm a huge fan of sushi, especially revolving sushi places, and I have to say, this is by far my favorite interpretation of the theme among the puzzle games I played. The difficulty doesn't scale too quickly and mechanics are slowly introduced which made it easy to pick up and fun to play. The later levels were a bit more challenging and used some clever tricks, and I would loved to have played more levels if you had more time to make them. Art and music was amazing too! Great work!
Amazing art, the book flip is especially cool, but I felt that the book animation should be a little faster and the text should appear on the page as soon as you can see it so I don't have to spend so much time waiting for the pages to flip when I was learning the recipes. It took a little time to get used to the glowing effects, but other than that, the game was amazing, I love casual games where you make things, then use those things to make more things, and use those things to make even more things. I played a few other games that use crafting mechanics, but I think this game does it best. Great work!
I liked the simplicity of the game, the controls were amazing, although there were a few moments were a noticed I was very clearly falling next to the cube and still was able to jump. I played all the way until 182% and security level 7. I felt the difficulty could have scaled a little faster because of how long it took to complete each section, but overall great game! I especially loved the aesthetic and music, it really fit in with the game.
Ran into a couple of issues when I extracted the zip file from the 64 bit windows build, but I ignored them and the game ran fine. Could use a little polish, but I liked the core gameplay mechanic. Wish you had time to add a happy ending for hero, but the game was fun and I enjoyed the short time I spent scaling up the mountains.
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Cool concepts, I liked how the changing the size of the player also changed the camera viewport. I felt the first level was a bit underwhelming since I just stood still and shot at the boss while large, but I enjoyed the rest of the game, especially the third level. I also think the graphics are pretty neat.
Amazing game, took me a while to figure out that the text on the scales were not buttons but the menu was very cool when I realized I was supposed to drag the blocks onto the scales. I had a few issues when I dragged the blocks too fast and the blocks ended up getting stuck in the air next to my mouse and I couldn't release them, but the game definitely exceeded my expectations. The unique blocks make the game challenging and I enjoyed playing all 20 levels. Great job!
The mechanics of the game are very hard to learn it took me a really long time to figure out how to jump to the next platform because I kept getting slammed into the walls, I wish there were a few tutorials to help with this. Other than that the game was amazing especially for something made in 48 hours
I would suggest adding more options for crafting possibly by using crafted items to craft more items and some more upgrades for like shop slots would make the game more fun to play longer. It was a bit exhausting clicking between the shop and the factory, but other than that the game was amazing. Amazing art and music and well balanced levels, wish it was longer.