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nullishew

32
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A member registered May 22, 2023 · View creator page →

Creator of

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Thanks for playing all the way to the end! Glad you enjoyed all the normal puzzles and even the ones I made at 3am!

Absolutely amazing. The over the top voice acting and the stupidly funny title really sold it for me. The aesthetics and vibe were great, I loved every part of the game, wished there was a save though. It was beautiful.

Really fun twist on the chrome dino game

The graphics were absolutely amazing and music and sounds fit in so well with the atmosphere. It was a bit difficult to pick up the controls and the employee handbook was a bit intimidating but it was a lot of fun once I figured out how to play. Loved every bit of it.

The concept was really interesting and I liked how the different shapes and different sizes led to some really fun gameplay. It wish the cooldown for changing shape and size was a little shorter so I could try out the combinations faster, but other than that, great game!

I love the concept, the execution was amazing too. I managed to beat all the levels (barely) after a while despite the really tight timing windows. I love the usage of clever tricks and the challenging levels take me back to the days when I would spend all my free time playing whatever platformer game I could get my hands on. Great work!

I'm a huge fan of sushi, especially revolving sushi places, and I have to say, this is by far my favorite interpretation of the theme among the puzzle games I played. The difficulty doesn't scale too quickly and mechanics are slowly introduced which made it easy to pick up and fun to play. The later levels were a bit more challenging and used some clever tricks, and I would loved to have played more levels if you had more time to make them. Art and music was amazing too! Great work!

Amazing art, the book flip is especially cool, but I felt that the book animation should be a little faster and the text should appear on the page as soon as you can see it so I don't have to spend so much time waiting for the pages to flip when I was learning the recipes. It took a little time to get used to the glowing effects, but other than that, the game was amazing, I love casual games where you make things, then use those things to make more things, and use those things to make even more things. I played a few other games that use crafting mechanics, but I think this game does it best. Great work!

The game was nice, aside from the slow player speed which made the levels seem longer. It felt a bit awkward not resetting the whole level when the player died, but the game felt pretty interesting overall and I would have liked to play past level 2. Great job with the parts that did work though!

I liked the simplicity of the game, the controls were amazing, although there were a few moments were a noticed I was very clearly falling next to the cube and still was able to  jump. I played all the way until 182% and security level 7. I felt the difficulty could have scaled a little faster because of how long it took to complete each section, but overall great game! I especially loved the aesthetic and music, it really fit in with the game.

Ran into a couple of issues when I extracted the zip file from the 64 bit windows build, but I ignored them and the game ran fine. Could use a little polish, but I liked the core gameplay mechanic. Wish you had time to add a happy ending for hero, but the game was fun and I enjoyed the short time I spent scaling up the mountains.

F in the chat for Hero

Cool concepts, I liked how the changing the size of the player also changed the camera viewport. I felt the first level was a bit underwhelming since I just stood still and shot at the boss while large, but I enjoyed the rest of the game, especially the third level. I also think the graphics are pretty neat.

Thanks for enjoying my puzzles! And I'm sorry you had to experience that monstrosity of that challenge level I made at 3am

Thanks for enjoying my puzzles! There is actually a way to beat bonus 1 without mashing the mouse through an unintended method that wasn't discovered until yesterday. Sorry for making you mash your mouse like that, but I'm glad you enjoyed the game!

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Amazing game, took me a while to figure out that the text on the scales were not buttons but the menu was very cool when I realized I was supposed to drag the blocks onto the scales. I had a few issues when I dragged the blocks too fast and the blocks ended up getting stuck in the air next to my mouse and I couldn't release them, but the game definitely exceeded my expectations. The unique blocks make the game challenging and I enjoyed playing all 20 levels. Great job!

The mechanics of the game are very hard to learn it took me a really long time to figure out how to jump to the next platform because I kept getting slammed into the walls, I wish there were a few tutorials to help with this. Other than that the game was amazing especially for something made in 48 hours

Loved the cute little robot and the mechanics of the game, wish there were more puzzles to play around with

Thanks for telling us about that bug, we didn't catch that during development. Glad you enjoyed the rest of the game though

Thanks for the feedback, we totally would've added more levels to help players get used to the mechanics of the game, but unfortunately we didn't have enough time so the difficulty scales too quickly. Glad you enjoyed the aesthetic though

Amazing concept, but I wish the tutorial was longer so I could spend more time practicing the mechanics. I enjoyed the game tho :)

Cool take on the theme. Aside from the the difficulty of controlling the player and the fact that I kept getting caught on weird hitboxes of the objects, I though the game was great. I liked the aesthetic and would totally play more levels if I could.

I would suggest adding more options for crafting possibly by using crafted items to craft more items and some more upgrades for like shop slots would make the game more fun to play longer. It was a bit exhausting clicking between the shop and the factory, but other than that the game was amazing. Amazing art and music and well balanced levels, wish it was longer.

I poured my heart and soul into every puzzle, so thank you for that!

designing levels at 3am is just crazy like that

Such an amazing puzzle game, the aesthetics and narrative were especially good

Loved the game, I thought the way everything "scales" randomly was crazy (in a good way)

Liked the concept and the music and sounds. The game was fun but the player movements were was a bit hard to control

loved the game, the idea using fried food as a platform is really well thought out

Amazing game, enjoyed everything about it aside from the fact that it isn't clear which part of the foot actually kills the characters

epic

Really unique concept, I spent a lot of time figuring out how the moon is affected by other planets, but I enjoyed the game. Wish there were more levels to play and probably a few more tutorial levels to explain the mechanics.