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Scale Ring's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #6278 | 1.855 | 2.833 |
Enjoyment | #6341 | 1.746 | 2.667 |
Overall | #6509 | 1.818 | 2.778 |
Creativity | #6521 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a stealth game where you need to shift your size between small and big, each size will help you progress in different ways.
Development Time
48 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
I love the concept! It felt cool being tiny and sneaking behind the short walls or going through tunnels. And it makes sense that you need to be bigger some times to make jumps or run quicker. Could be a really cool game with some more time.
My only suggestion is to let the character scale up and down without having to use the blue/orange blocks. That way the player has to think more about what size they need to be instead of the blocks telling them.
Awesome game! and thanks for reviewing Cell Life!
Thank you too for reviewing my game!
At first I thought letting the player change size by simply pressing a key, but I thought it would be more original to integrate the size shifting into the puzzles. You'd need to devise a route to change into the appropriate size and solve the level, and I wanted to make traps that forced you to change size if you weren't careful. But I also didn't have more time to spend into the level design haha
Though I'll keep your suggestion in case I keep working on it. Thanks!
The models look great! I wish the puzzles could be a little harder. After I dropped into the void, I wasn't teleported back to the level, I had to restart the game to start again. Good start!
Thank you!
I wanted to add a basic checkpoint system but I didn't have much time left, so Alt-F4 it is
Clever use of scale for this hiding mechanic, also nice to see another 3D game submission!
Thank you!