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Emb3r

11
Posts
A member registered Mar 17, 2020 · View creator page →

Creator of

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I'm amazed by how polished this game is!

Not only the concept is really fun and original, and the art style is just so clean, but there are also upgrades and an interesting boss fight at the end. If there was a score system I would spend hours playing this, it is really fun.

Nice work!

(1 edit)

Thank you too for reviewing my game!

At first I thought letting the player change size by simply pressing a key, but I thought it would be more original to integrate the size shifting into the puzzles. You'd need to devise a route to change into the appropriate size and solve the level, and I wanted to make traps that forced you to change size if you weren't careful. But I also didn't have more time to spend into the level design haha

Though I'll keep your suggestion in case I keep working on it. Thanks!

I love the concept and how fluid everything feels. I really like the way the level design punishes you for getting every molecule you see, making you get stuck in tight spaces; it's like it is telling you to be mindful about when and how you need to grow. I don't think the levels are that hard, instead you just need to try new things until you find a good route. However, I also think that a couple of build-up levels would be great.

The art style is very clear and charismatic. Somehow the cells and the bacteria look cute and funny.

Nice work!

I've loved this game, it's simple and really fun. It's so satisfying to master the physics and end up skipping half of the handles jumping around. I get why you have two arms, but when I started to get the hang of it, I began using only one arm.

The GameBoy aesthetics and audio are really well made and I love the changing palette in each level.

Nice work!

I love the concept of a puzzle with celestial bodies with requirements for each body. The puzzles are hard enough to be fun to solve. I struggle a bit to know where I can put the bodies, a grid (maybe stylized as stars) would be nice to have. It looks really good and the art style is pretty solid.

Nice work!

The concept is funny (Antman haha) and the execution is pretty solid. It feels very good to play and the particle and screen effects add so much juice to it. The art style is just fantastic.

Half of the times, getting inside the head of a robot just doesn't want to work, maybe it's something about collisions. The layout of the head of the robots gets repetitive and I think it would be better if the components had randomized positions, although the repetition makes you enter a trance where you smack those robots without holding back.

Nice work!

Even if it has no winning or losing conditions, this game is very addictive. I keep moving boxes to their respective rows, and seems like a fun way to fidget or pass the time. I'm not so sure having a way to lose would make it better, I love it the way it is.

Nice work!

The art style looks really good and the mechanics are original and fun. The level design, too, the puzzles are both simple but challenging, it makes you feel intelligent when you come up with a solution.

My only problem is that changing size with the scrolling wheel is sometimes painfully slow. It may just be my mouse configuration, but it would be good to have an alternative button or something.

Also, I really love the name of the game. ALICE (big) alice (small). It's funny and original.

Nice work, everyone!

This game is somehow cozy, I've loved it.

I'm seriously amazed by the World Eater's procedural animations and the gravity around the planets.

As others have pointed out, it would be nice to have a way to rotate the camera, not to know where you are (the gravity shifting is a pretty good indicator that there is a planet or asteroid nearby), but to watch as the World Eater slurps the planets. Also, I would've liked having more than one planet, eating asteroids doesn't seem that impactful to me.

Nice work!

Thank you!

Thank you!

I wanted to add a basic checkpoint system but I didn't have much time left, so Alt-F4 it is