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Everything's going downhill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2283 | 3.350 | 3.350 |
Overall | #3377 | 2.917 | 2.917 |
Style | #3643 | 2.850 | 2.850 |
Enjoyment | #4012 | 2.550 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to roll down and gather various items to then get bigger to pass the levels.
Development Time
96 hours
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Comments
Fun ⭐️⭐️⭐️
Game feels good when you're rolling but the fail state is a buzzkill. Loses the anticipation factor of it the ball was big enough or not.
Theme ⭐️⭐️⭐️⭐️
Good use of the theme! I'm surprised there weren't more Katamari-esque entries into this jam.
Style ⭐️⭐️⭐️
Looks fine, and hitting stuff feels pretty cool. Think it could benefit from more polish though. Imagine if there were way more items (like a dense forest) to roll up! You could definitely go places with this.
Very creative, but having a pass/fail at the end was definitely disheartening, as opposed to a type of highscore system.
That was a blast to play. One small suggestion would be to have the camera maybe pull out more as you got bigger. It got pretty hard to see when you got real big.
Creative and satisfying to grow with a lot of objects, thanks for the game!
Thank you.
Great idea. Really satisfying growing into a massive bowling ball! Good game!
Thanks.
cool concept but the entire game should be the last level.
Thanks. Was thinking about that but it seems more satisfying to get bigger than smaller.
Nice inspiration from Katamari, it's fun!
Thanks. I haven't heard of that game.
Well done! I thought it was a good time. Clean and simple idea that I think could be a great starting point for a lot of other interesting twists. The inversion being an example! Though it did feel a little bad that the ball started out so big you couldn't see anything -- keeps you from playing your game!
Thanks. I wanted the camera to zoom out but didn't know how.
Cool concept! I'd really be interested to see how far you could take this with more time.
Thanks. Was thinking about making it into a mobile game.
I like the concept and I really liked the art style but I felt that the levels where difficult and the difficulty curve from level 1 to level 2 was to extreme.
Well done for getting a game done tho!!!!
Thanks.