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Merkab

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A member registered Oct 30, 2022 · View creator page →

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Whew, that got pretty difficult quick, but was simple enough to stay fun.  Excellent job, died like 20 times xD

Thank you for playing Commander!

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The very next bullet point on my list was a volume menu, but I was rushing at the end, so I just tried to turn it down a little.   Not going to lie, I enjoy the music, but even I mute the tab when I load it up now >.<
Thanks for playing and for the feedback!

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I did not do the best job explaining the gravity scaling, but basically in reality the closer you are to high sources of gravity, the more "time dilation" you experience, which in a sense slows your experience of time compared to places in the universe near less gravity.  If you have a watch on earth and a watch in space, the watch on earth will tick slower. This is General Relativity.  So while two ships could have the same relative velocity, the one close to a planet is experiencing time at a slower rate.  The point of the scaling is to show this effect without technically messing with the time variable, allowing this to work eventually in a multiplayer setting.  Honestly having the actual Timer in there messes with the idea a little, but it works for this singleplayer version.  

Next step is adding special relativity which is about different velocities affecting time dilation, because technically the faster you go in relation to something else, the quicker the clocks run too.

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I went back and forth about this the whole time, but in a better working level, slowing down would be a bad Idea. Thanks for playing and the feedback!

Yeah I realized I forgot to turn that cap back on after a refactor, had a couple other mishaps like that.  Thanks for playing!

Wow, that was awesome and super polished.  Would play this for hours in a mobile game or something similar.

Thanks for the feedback.  It definitely feels like I undertuned it in the end, but luckily I am getting ton of playtesting with this jam!

Excellent game and presentation.  I was able to spam a little bit and get the characters outside of the map, but it honestly didn't even seem to break the game too much as I could get right back in.  Great job in such a short time.

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Cool concept, and great handling of gravity!  I ran into a small bug and got stuck because I fed my first planet to the device immediately and couldn't continue the tutorial. Fun game though!

Looks like you took your idea board and just said yep!  I love it, great theme interpretations.

That was fun and super Polished.  I did seem to lose a lot of asteroids if they went off screen, but That was a super solid game and it felt really good.

That's fair, I was trying to make sure it was completable for the jam, and I might have undertuned it a little. Thanks for playing and for the feedback though!

Multiplayer mode would make this a ton of fun I bet.  Maybe in version .2!

That was a blast to play.  One small suggestion would be to have the camera maybe pull out more as you got bigger.  It got pretty hard to see when you got real big.

Wow, there is a ton here for the time frame.  With some more work, there is definitely some good systems here to make a lot more.  Switching between the views was a good aspect and added to the sweat factor.

That was good, each puzzle kept me thinking.  Good controls and feel for such a short time.  Seems tight, and with some tweaks to some of the interactions this could scale into a lot more.

Good idea, and fun once I got it up and going.  Definitely almost gave up trying to figure some of it out though.  Well done for 48 hours though, would love to see more of this.

Lots of good puzzles for the time.  Good use of the theme as well.  

It's always nice to meet other big stick enthusiasts .  Well polished and tons of fun.  One of the most complete games I've played so far this Jam, well done.  

Good power scaling and the hitboxes felt good as well.  The style was very nostalgic as well.  

increasing size and power together is a fun payoff.  Definitely got a good little core game here. 

The perspective play was a blast, and I liked the style.  Good concept to build on and a fun little puzzle.

The perspective play was a blast, and I liked the style.  Good concept to build on and a fun little puzzle.

Fun shooter, I started feeling a little cramped, but what are you gonna do when you scale that much.  Good game!

That was super fun to fly around and beat the clock.  The flying could feel a little floaty at times, but I think that's just taste.  Excellent work for such a short time!

That was cool, was a little confused until I learned how to read.  

Being able to have to amount of mass expelled a little more controllable, or even cancellable would be nice, but it was fun once I got the hang of it. 

Good bones, and fun art.  I don't know how reptile scales completely escaped my brainstorming. 

That's fun, there's some ridiculous ways to construct in there.

Super cute, and a decent amount of content.  That castle has to have some meaty calves!

So many fun mechanics out of this Jam Theme.  Well done!

Very fun, and well crafted.  It does get peaceful once you get the swing of it all. 

Thanks for playing!  I definitely wanted to have some sort of sector map as well, and more variation in the locations, but that will come with some more work. 

Thank you for playing, it could definitely do with a little more tutorial for sure. 

It was really nice once that all started feeling good.  I would just find a perfect orbit and just sit there some times.

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Yeah, I unfortunately didn't have time for a tutorial, but I'm glad it's completable!  Thank you for playing and for the perfect little track.

https://merkab.itch.io/gravity-riders  if you are interested.  Thanks again.

Love it, totally perfect for this little jam game I'm working on.

Yeah, much of the polish got lost as I tried to switch my entire character and animations last minute and still have a somewhat finished experience.  Prioritization skills are gonna be a much bigger focus in the future for me. 

Thanks for playing and responding!