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A jam submission

TeetrisView game page

Classic block building balanced on a scale
Submitted by hwkeyser — 1 hour, 22 minutes before the deadline
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Teetris's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#46182.6263.714
Enjoyment#47052.3233.286
Overall#53272.2903.238
Style#61781.9192.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a block building game ON A SCALE.

Development Time

48 hours

(Optional) Please credit all assets you've used
ue5 default cube

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Comments

Submitted

Cool take on Tetris, nice work.

Submitted(+1)

2208
but did not score for each line your complete?
still challenge even I take slow movement.

Developer (1 edit)

I haven't seen that bug, but I'm not exactly taking bug reports :P  If you didn't get scoring for a row, idk what coulda caused that since clearing and scoring happen in the same function sequence.

Submitted (1 edit) (+1)

great work,

tipp against Win Defender: https://stackoverflow.com/questions/48946680/how-to-avoid-the-windows-defender-s...

awesome idea, was it a shader or does these block have a seafighting issue =O?

 my highscore is

thanks for the game, keep on developing

Developer (1 edit)

That's fair, but I wasn't going to use my organizational code for a personal game jam submission.  And it's not z-fighting, it's artifacts of UE5 lighting of 3D objects with reflections, emissions, and a static-orthographic camera.  Tech debt I didn't bother to solve.  

Submitted

Nice Idea!

I spent more time than I expected ^^'.

Maybe you should make the scale move little by little instead of one big step ?

Good job!

Developer(+1)

I originally wanted the scale to move in one row increments rather than two, but because that would mean one side moving up by half a block and the other down by half a block (to combine into a one block increment shift), I found that meant revisiting the entirety of the math related to block input movement, drop, collision checks, line clears, to work from full block increments to half-block increments, and while I could have theoretically solved that with more time (I only did this in a few hours while my toddler slept Sunday and Monday), I abandoned that quickly just to keep the math simple and chugging towards a submittable product.

Developer

Please comment with your high score!!