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Mige

67
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A member registered Mar 03, 2018 · View creator page →

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Great entry! The gameplay and visuals are on point, and the difficulty of the puzzles is just right, not too easy or hard. My only problem is that the physics when dragging the blocks around is wonky, but that doesn't really affect the gameplay much. Good work!

I like the concept, but the game feels too simple and janky. There's not much strategy other than enclosing the gems and throwing boxes at the birds. This could really use another mechanic to make the game more challenging. A lot of times I got a game over because the physics engine decided that the ship should sink for no reason. I also don't understand why you make the gems scale up over time because it makes the physics even more janky and the visuals look weird. Overall, this could be good with more refinement.

Great game! The gameplay feel great and the visuals are really slick. My only complaint is that wall running felt finicky at first until I realized you have to press A or D into the wall. Other than that, keep it up!

This was really tough! Cutting down the time it takes to restart and having a button to scale down faster would really cut down the tedium. Other than that, keep it up.

I don't have a bone to pick for this one. Good work.

This is amazing! Very polished and does a great job on nailing the Quake/boomer shooter feel. My only real complaint is that the difficulty curve starts off really high. I could really see this being a full game.

Great concept for making an incremental game based around gardening, but it's hard to call this a relaxing game with all the clicking lol. As other people said, an auto harvest mechanic would be really good. There's also an annoying bug that I couldn't reproduce where clicking to harvest doesn't register sometimes. Other than that, keep it up!

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This game has some potential, but it's very rough around the edges. The UI of selecting ship parts was clunky because you could barely see what they look like in the kiosk, you could only see its name by scrolling through your hud, and you couldn't see its stats. For placing them onto the ship, it would be nice to rotate the parts before welding them, because it's very finicky to get parts like the weapons to align right. The parkour part is cool, but it didn't feel essential to the gameplay.

Overall, it needs more refinement, but I could see a version of this being good. Good work so far.

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Good submission. There should be controls for rotating objects up and down in addition to left and right, because without it solving the puzzles felt more finicky than intuitive. There also needs to be more puzzle variety, because all the puzzles are basically just using the objects to get to higher places. Other than that, it's a very charming game.

Coming from someone who also has a weighing scale game, this is amazing! Great execution to a simple concept, and I appreciate that each puzzle is different in clever ways. The art style is top notch too. Great work.

Well, this is a really unique entry. The music, writing, and overall vibes makes this really charming, despite the crude art. Nice work.

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There is a mechanic where the scarabs spawn faster as the game progresses, but yeah I agree it should go faster even more.

This is a really unique entry! The art and sound design are really good. Although interacting with stuff in the environment felt clunky. Other than that, good work.

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The controls for grabbing a box is clunky as it should be just a single key, and lack of spatial awareness in both foreground and background started getting confusing when you gain height. Other than that, interesting style and take on theme.

Despite the simple mechanics, the puzzles get pretty challenging. Great work.

As someone who also has weighing scales in their game, this is really neat! Great presentation for a simple and fun concept.

Great concept! The overall gameplay is interesting. I could see more potential in this with more card variety, especially at the beginning since you only start with two types.

Cute little game! Nice work.

Cool to see yet another Egyptian-theme game. Clever take on the theme with some good writing. The art and voice acting is also top notch. Good work!

Cool to see another Egyptian-style game! Very nice take on the theme. The writing is witty and the art style is really charming. Good work!

Thanks for playing it on stream. It was fun watching you play!

I love this take on the theme. I would have liked to see the scales react properly, instead of just showing a color indicator. Other than that, great job!

Cool concept, and an clever take on the theme. The turn-by-turn decisions made this game really interesting. Great job.

Very cute art style and concept! The gameplay could be more refined though, like you should get some indicator if the order is actually right.

Cool take on Tetris, nice work.

Very simple and effective gameplay with a charming artstyle. Good work.

A very creative and chaotic game. Good work.

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Very neat take on a roguelite that has a lot of potential. The traps and upgrades give you interesting gameplay decisions, and the lofi visuals are quite charming. Good work. The biggest complaint I have is that the UI is really rough.

Very interesting concept and art style. The execution could be more refined though, since the correct resolution to switch to isn't conveyed properly.

Great visuals and atmosphere.  It really nails the feeling of claustrophobia. Nice work.

This is amazing! The gameplay is great, it's simple but challenging. The visuals and music are also top notch too. Excellent work. My only complaint is that it's missing gamepad controls.

Great work. The transition between the mini and regular levels is really slick. I can see this concept being fleshed out more.

This was pretty hard, as other people mentioned. I think it would be better if you could have mid-air control to make it easier. Other than that, great work, and the 3D visuals look really nice (especially for a Godot game).

Nice to see another physics-based weighing scale game! You have an interesting take on the weighing souls theme. Good work.

This is a really tough game! I think it would be better if the game started off with simpler shapes at first, then ramp up difficulty from there. Other than that, great work.

From someone with a game that has a similar theme to yours, I think this is a great take on it. Nice work!

Great concept. This game has a lot of potential if the controls were more refined.

Great game! It was neat seeing the game zoom out more. I also loved the homage to Breakout/Arkanoid.

Great concept! It's deceptively simple at first but the ragdoll physics really gave it a challenge.  Good work.

Interesting concept. I could see potential in this, like a sysadmin simulator type game.