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Scale The Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4298 | 2.623 | 2.833 |
Overall | #4717 | 2.495 | 2.694 |
Enjoyment | #4770 | 2.315 | 2.500 |
Creativity | #4858 | 2.546 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are able to Scale your Attacks
Development Time
96 hours
(Optional) Please credit all assets you've used
Art is handdrawn
Audio is royalty free
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Comments
Nice idea, I would make the sprites a little cleaner but keeping it on this style. I noticed that if you go into the tutorial and go back to the menu the entities stay instantiated.
Well we struggeled a bit with time and didnt have the time to finish the tutorial or the transitions to it and back. (In the End it was easy but under stress the brain is not exactly the same)
Nice graphics and music, especially I like the sword like in minecraft
Hey guys i just wanted to say thank you for your nice comments. It literally means the world to us... or at least to me.
It is truly sad that we couldnt get a completely working product out for maximum fun but it is what it is.
Anyway i hope you still enjoyed it. (˵ ͡° ͜ʖ ͡°˵)
Cool crocodile teleportation slaying enemies game!
I also had a fair bit of fun lining up the skeletons for large bowling ball knockouts.
It's a bit of a shame the dog mechanics didn't work as I was intrigued about the balance between using energy to "group up" enemies vs doing damage.
Good concept, but needed a little more time I think.
It was fun lining up your swings to catch as many as possible
Cute style! And fun idea!
knocking out multiple skeletons in a line was very satisfying! I had fun!