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A jam submission

Scale The TowerView game page

Submitted by Vasur, Knaeckernoppe, AntonyCat — 1 hour, 10 minutes before the deadline
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Scale The Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Style#42982.6232.833
Overall#47172.4952.694
Enjoyment#47702.3152.500
Creativity#48582.5462.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are able to Scale your Attacks

Development Time

96 hours

(Optional) Please credit all assets you've used
Art is handdrawn
Audio is royalty free

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Comments

Submitted

Nice idea, I would make the sprites a little cleaner but keeping it on this style. I noticed that if you go into the tutorial and go back to the menu the entities stay instantiated.

Developer

Well we struggeled a bit with time and didnt have the time to finish the tutorial or the transitions to it and back. (In the End it was easy but under stress the brain is not exactly the same)

Submitted

Nice graphics and music, especially I like the sword like in minecraft

Developer

Hey guys i just wanted to say thank you for your nice comments. It literally means the world to us... or at least to me.
It is truly sad that we couldnt get a completely working product out for maximum fun but it is what it is.
Anyway i hope you still enjoyed it. (˵ ͡° ͜ʖ ͡°˵)

Submitted

Cool crocodile teleportation slaying enemies game!

Submitted

I also had a fair bit of fun lining up the skeletons for large bowling ball knockouts.

It's a bit of a shame the dog mechanics didn't work as I was intrigued about the balance between using energy to "group up" enemies vs doing damage.

Good concept, but needed a little more time I think.

Submitted

It was fun lining up your swings to catch as many as possible

Cute style! And fun idea!

Submitted

knocking out multiple skeletons in a line was very satisfying! I had fun!