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Company, Inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3810 | 2.786 | 2.786 |
Creativity | #4800 | 2.571 | 2.571 |
Overall | #5073 | 2.381 | 2.381 |
Enjoyment | #6290 | 1.786 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, you have to "scale" a company down/up
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
The game looks really nice. One ting I noticed while playing is that the running sound becomes a little grading when it plays over and over. Maybe try randomizing the pitch so that it's slightly different on each step. Also maybe add markers on the screen to show where you're meant to go next. Those are the only things I'd change, the rest was solid. Good work
I like the idea and the take on the theme. The art style is also nice.
I did find the game rather confusing to play though:
All in all, I didn't managed to get past killing a single employee (couldn't seem to interact with any more), but if there were some fixes I would look forward to playing and seeing the boss battle.
You've certainly done a lot in a short time!
I was a little bit confused on what to do next, but i do really like the concept. I do think a bit of music would have made the experience better.
Didn't expect this to be a horror game with that dashboard jumpscare lmao. Overall fun game but would've liked for the player projectiles or enemy hitboxes to be a bit bigger? It's quite hard hitting them especially since you stop while shooting and they have homing projectiles. Great job!
I'm not a good boss, I got murdered by the first employee I fired! Great game, made me laugh. Audio might have been a bit loud on the dashboard though xD
Instructions unclear. Talked to a coworker and they started shooting at me.
On a more serious note, the concept is cool but I had a hard time with the presentation. The little intro cutscene at the board room was good and the sounds are pretty satisfying. I wandered around forever trying to find my "personal office" and didn't figure out you could interact with the crates by clicking on them until a few minutes in. In other words: I like the concept a lot, and the execution is good, but a little more clarity and direction would go a long way.