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A jam submission

Glucose gladiatorView game page

Destroy all the glucose!
Submitted by LarsievL — 8 hours, 8 minutes before the deadline
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Glucose gladiator's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#32002.8102.810
Creativity#40672.8102.810
Overall#43702.6192.619
Style#53562.2382.238

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has shrunk down to atomic level, and can change scale to speed up.

Development Time

96 hours

(Optional) Please credit all assets you've used
Music by kevin macleod:

"Cyborg Ninja" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/

Sound effects made with JSFXR (https://sfxr.me/)

"Art" made with PikoPixel (https://twilightedge.com/mac/pikopixel/index.html) With a color pallete from colorhunt(https://colorhunt.co/palette/ff8343f1dec6179bae4158a6)

Made with Javascript in Visual studio code (https://code.visualstudio.com/)

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Comments

Submitted

I found out that You can become invincible if you make your enemies move to the center of the map and then just sprint with A and D again and again. Thank you. The idea is really crazy!

Submitted

Very fun! movement feels good and main gameplay loop is engaging. Feels like there should be some other types of enemies or something to stop the player from just bouncing off of walls and going fast side to side. Great game!

Submitted

That reload mechanic was implemented by thinking outside the box lol

I like the idea, it's unique and I haven't seen something similar in all the other games I've looked at. I think the playing are could be a bit bigger and the gameplay maybe a bit slower, I found it hard to properly line up hit (or maybe I just suck)

Submitted

Neat idea, needs more visual feedback especially when hitting the enemies though! Also the game lands on a pretty repetitive pattern easily, one more mechanic of some kind would help. The screen being confined feels like it limits the speed aspect a lot too, maybe a bit larger playing field could serve the idea even better? The theming is very fun 

Submitted

Cool color palette, easy in the eyes yet still contrasting for each element. The needed scaling element is simple yet still challenging enough for the survivability aspect of this game. The dilemma between offense and defense might be the goal of the dev, and it is portrayed well. Might need to change the restart button from F5 though, since mac players like me might need other keyboard to just restart the game. Good job! :)

Developer

I was actually planning to make it a different button, but i ran out of time. F5 on Linux and Windows simply refreshes the page!

Submitted

Fun game! Reminds me of Nova Drift :) Why glucose by the way LOL

Developer

Glucose gladiaotr just rolls off the tongue!

Submitted

Cool game! I like the arcade feel and I loved zipping around the level I felt unstoppable... until I lost.

Submitted(+1)

cool game, i just thought it was too easy once you figure out a strategy. pretty creative. maybe add a stamina bar or make the acceleration slower if you wanna update the game

Submitted

I found a strat that let me farm them. just go up and down super fast and spam shift. W game tho

Developer

Thank you for playing!

Submitted

The colors are smooth on this one, the movement also feels good, I would've liked more variation.

Developer(+1)

I would have added more variation but sadly ran out of time...

Submitted

a very creative aspect of the theme this year, very unique and interesting. The music and sound effect are very good and I do not have much experience with  JavaScript for game dev but I think it is very impressive.

Developer

Javascript is in my opinion quite convenient for making games, at least for my workflow.

Submitted

When Glucose Gladiator collides with Glucose, the game lags. I think you should look into that.

Developer(+1)

That is actually supposes to happen so that it makes extra impact, but i might have made it a bit too long.