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MaxusCorkus

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A member registered Jul 07, 2023 · View creator page →

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Thanks :D You're not the first to do so haha, something about it feels very cutsceney

Thanks! We also wanted to do more with the scene and had plans to! Sadly the time constraints caught up with us though and we had to throw together some of the pieces last second.

Nice little game, I wasn't very good at it though. The music and visuals were good :D

Thanks :D we're glad to hear you think the task amount was just right. We wanted more but ran out of time and were worried it'd be too short.

Some games are just masterpieces y'know. I wish the second bit with the jumping was easier or more forgiving. I'd have loved to have finished I but I was too bad :(  

Cool game! I am in fact afraid of the big eyes in the sky, I wasn't always sure where they would show up though and if there was any timing to them. I t also tended to work out better if I left the items where they were than move them haha. Still though the atmosphere and environment were great and it was cool to explore and avoid the eyes. :D

Yeah the jam timer really puts a spanner in the works haha 

I had a lot of fun playing this, it's actually a clever idea. It felt like I got hide the ninja a disproportionate amount though. I basically got tic tac toe and ninja back to back on my first run haha. The other modes are all clever too though, I enjoyed the chest one the most. 

The art is all in the same style which helps sell the charm of the game too. Good work :D

The artwork is on point, especially the reference to the overwatch loot boxes haha. Cool idea, I had no idea this is how loot boxes worked. Sometimes it felt like the lootboxes were spinning so fast my control of the breaks didn't really matter, especially when it would hide the the items. But the game was fun, really recreated the feeling of dread I associate with getting corporate emails 10/10

Cool idea having to figure out how to make the potions without it being spelled out for you. The music tended to stop when I'd switch to the brewing part. I also feel like it would benefit from having a timer per potion to add a bit more challenge. The art was a good style and I had a fair bit of fun playing it. Nice work :D

Cool idea being able to switch limbs and abilities with other creatures. The art was pretty nice too, I was worried Hank being so handsome would be distracting but it wasn't a problem :D

The Dev notes and "abuse of bugs" sold me on the story and kept me chuckling. Fun game :)

Thanks :D it was fun coming up with something for reversing the roles. We figured death time looping could be interesting and we're happy to hear that it was a good experience :)

The audio was a touch deafening but the animations gave me a good chuckle. I found spamming and walking right to be a bit quick way to end however and didn't interact with any of the platforms. Was funny though

The art and music are very cool and fitting, gameplay reminiscent of inverse plants vs zombies. There was one level I managed to warp the double ghosts out of the wall somewhat to beat a level and I'm unsure if it was intended. Overall though, loved every level like it was a little brain teaser :D good amount of content too 

Think we've all been there this weekend haha

The art is pretty cool, I spent a lot of time spamming my space bar to make people flash. I had a hard time actually getting to the buttons but the RTS style unit movement was super cool. Had it been somewhat easier (or I better) it could be a cool tactics game.

I like the idea of being the dungeon monsters, the music got a little repetitive after a while and I wasn't too sure if I was winning, but I certainly seemed to be gaining score! Fun little minigame :) 

Very cool concept, it had some clarity issues where I wasn't always entirely sure what I was able to do but figuring it out was also part of the fun. Felt like in terms of theme you switched roles more than reversed them.

As I say though cool idea and something that if was fleshed out could be a very mind bending puzzle game, the pixely models were also a nice addition.

Pretty simple concept, seems very easy but was fun. The music was very much a vibe 

The art and music is adorable, I didn't have any friends to play with admittedly so had to play against myself, but had fun messing around with it none the less. 

Clever idea and a fun take on city builder though having a skip turn button basically let me wait out enemies until they were close enough to take with the foxes. Would be very cool to see expanded though. 

Appreciate the feedback, it was most of the teams first game jam so we weren't sure where to aim with the time. Glad you thought it was good though :)

Happy to hear you thought it was funny :D

We must be your first play haha. Glad you enjoyed it ^_^

Had a surprising amount of fun in it, trying to figure out how the backwards grapple hook worked was interesting. I was a little disapointed that once I started making progress a ghost appeared and moved me back down though :(

Music was kinda cool, the little jingle that played when the soul appeared caught me off guard though

Fun game :)

An anti-clicker is a cool idea, I like the fact you have to also stop your allies being clicked and prevent further point loss, the art is fairly nice too. I didn't see any powerups though and the movement was a touch floaty. Would have been nice to have some other ways to save your friends besides crashing into them too. 

Had a fun few minutes, although I sucked and didn't get particularly far. Good job :D

Funny idea, reminiscent of undertale battles. very simple concept but it works well. The art is pretty simple and benefits from it. I couldn't hear any music when I played and I feel it could benefit from some. 

Tossing the match in the hat and having it explode got a good chuckle out of me :D

This game is super cool, I love the art and the music especially, the characters are very cute and the menu theme alone had me sold this would be a good game. The game concept of being an anti Mario is very clever, however I broke the game by placing a mushroom on a dropping block and then the rabbit died trying to get over it repeatedly.

Unfortunately I had a hard time controlling the bullet and I didn't manage to hit anyway. Interesting idea though, potentially worth exploring further.

Cute little game which I had a fair bit of fun trying to beat my own score on. The way the movement works makes it a fun little minigame. :D

Fun idea, very hard, or perhaps I just sucked. Personally I couldn't wrap my head around aiming properly, it really messed with me. Enjoyed it a fair bit.

Cool concept, felt like the cameras were very forgiving though. The jumping mechanic was fun to use however I did manage to jump out of bounds. Fun game though :D