Thanks :D You're not the first to do so haha, something about it feels very cutsceney
MaxusCorkus
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Cool game! I am in fact afraid of the big eyes in the sky, I wasn't always sure where they would show up though and if there was any timing to them. I t also tended to work out better if I left the items where they were than move them haha. Still though the atmosphere and environment were great and it was cool to explore and avoid the eyes. :D
I had a lot of fun playing this, it's actually a clever idea. It felt like I got hide the ninja a disproportionate amount though. I basically got tic tac toe and ninja back to back on my first run haha. The other modes are all clever too though, I enjoyed the chest one the most.
The art is all in the same style which helps sell the charm of the game too. Good work :D
The artwork is on point, especially the reference to the overwatch loot boxes haha. Cool idea, I had no idea this is how loot boxes worked. Sometimes it felt like the lootboxes were spinning so fast my control of the breaks didn't really matter, especially when it would hide the the items. But the game was fun, really recreated the feeling of dread I associate with getting corporate emails 10/10
Cool idea having to figure out how to make the potions without it being spelled out for you. The music tended to stop when I'd switch to the brewing part. I also feel like it would benefit from having a timer per potion to add a bit more challenge. The art was a good style and I had a fair bit of fun playing it. Nice work :D
The art and music are very cool and fitting, gameplay reminiscent of inverse plants vs zombies. There was one level I managed to warp the double ghosts out of the wall somewhat to beat a level and I'm unsure if it was intended. Overall though, loved every level like it was a little brain teaser :D good amount of content too
Very cool concept, it had some clarity issues where I wasn't always entirely sure what I was able to do but figuring it out was also part of the fun. Felt like in terms of theme you switched roles more than reversed them.
As I say though cool idea and something that if was fleshed out could be a very mind bending puzzle game, the pixely models were also a nice addition.
Had a surprising amount of fun in it, trying to figure out how the backwards grapple hook worked was interesting. I was a little disapointed that once I started making progress a ghost appeared and moved me back down though :(
Music was kinda cool, the little jingle that played when the soul appeared caught me off guard though
Fun game :)
An anti-clicker is a cool idea, I like the fact you have to also stop your allies being clicked and prevent further point loss, the art is fairly nice too. I didn't see any powerups though and the movement was a touch floaty. Would have been nice to have some other ways to save your friends besides crashing into them too.
Had a fun few minutes, although I sucked and didn't get particularly far. Good job :D
This game is super cool, I love the art and the music especially, the characters are very cute and the menu theme alone had me sold this would be a good game. The game concept of being an anti Mario is very clever, however I broke the game by placing a mushroom on a dropping block and then the rabbit died trying to get over it repeatedly.