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A jam submission

Scale To ExitView game page

Scale your enemies to exit the level :)
Submitted by sean_person — 1 hour, 4 minutes before the deadline
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Scale To Exit's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#48942.5353.000
Style#54602.1972.600
Overall#56722.1692.567
Enjoyment#63081.7752.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You rescale your opponents by changing your scale, you hit the enemies right way up to make them smaller, you hit them upside down to make them bigger. Rooms need to be cleared by following the key at the top left.

Development Time

48 hours

(Optional) Please credit all assets you've used
https://kenney.itch.io/kenney-game-assets - Input keys texture
https://pixel-poem.itch.io/dungeon-assetpuck - Player, Items and Map

Me - Code and redbull

Notes on Mechanics:
You need to scale the enemy to the right size as mentioned in the key above.

If you're flipped right way up you scale the enemy DOWN

If you're flipped upside down you scale the enemy UP

Hint:
🐘 = big
🐁 = small

Controls:
WASD -> Movement

Arrow keys up and down -> Scale up and down, scale far enough down and you flip upside down

Arrow keys left and right -> scale left and right

R -> reset your scaling to normal

F -> Scaling attack

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Comments

Submitted

Its a fun idea! I understand the time was the greatest limit but you should keep working on it a bit more after the jam!

Developer

Thank you! I definitely will work on this after the jam, that means a lot :) 

Submitted (1 edit)

I got stuck on level 2. Both skeletons took the keys but nothing happened.

It feels odd to have to scale negatively to make something bigger. I initially thought the attack would make the enemy the same size as the one we have.

I also encountered a bug. Sometimes when moving left or right, the horizontal scaling resets.

The concept is interesting and could be really enjoyable with some tweaks.

Developer (1 edit)

Hi! Unfortunately I didn't have time to finish after the second level, but I'm glad you could make it that far ;) 


I sincerely appreciate the kind words, I'll continue working after the jam :) 

Submitted

Are there supposed to be more than two levels? When the skeletons activate the keys in the second level, nothing appears to happen.

Developer(+1)

Unfortunately not! I ran out of time at the end I'm afraid :) 

Submitted

Not a bad start, at least!

Submitted(+1)

Cool game! Keep doing good stuff :)

Developer(+1)

I appreciate that, thank you!

Submitted(+1)

Prety nice the concept!!! At first didnt´n understand it, but after a minute of game turns it easy. GOOD JOB!!!


Developer

I appreciate it, thank you :) 

(+1)

Cute little concept! The gameplay feels good and it has a lot of potential, I think you should keep going.

Developer

Thank you :) I agree, wish I had a few more days

Developer

Notes on Mechanics: 

You need to scale the enemy to the right size as mentioned in the key above.

If you're flipped right way up you scale the enemy DOWN

If you're flipped upside down you scale the enemy UP

Hint:

🐘 = big

🐁 = small

Controls:

WASD -> Movement

Arrow keys up and down -> Scale up and down, scale far enough down and you flip upside down

Arrow keys left and right -> scale left and right

R -> reset your scaling to normal

F -> Scaling attack

Submitted(+1)

Nice mechanic, I like it

Developer

Thank you!

Submitted(+1)

this is a cool concept! a clearer instructions would be nice, but the game works well either way!

Developer(+1)

Thank you! I agree with adding clearer instructions.