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METRO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2325 | 3.316 | 3.316 |
Enjoyment | #2988 | 2.868 | 2.868 |
Overall | #3395 | 2.912 | 2.912 |
Creativity | #4830 | 2.553 | 2.553 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a Mech built to scale The Evil Wizard's Tower.
Development Time
96 hours
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Comments
Wow this was hard but so much fun. Great take on the jam and the game is so polished. Terrific job!
Simple, well executed concept, quite hard and stressful (in a good way!). Effective entry, well done!
Nice little game! While the jump ability adds some nice verticality in theory, in practice it feels like the game really is all about the sprint functionality so I would suggest focusing on that if you end up working on this some more. :) There's definitely something super interesting in having your main way to avoid danger also be pretty dangerous to yourself!
I love that you made the start button the sprint button. Great way of making sure every player knows how to sprint! (I did have to read the description to find out I could jump, though.)
Very tough game! The obstacles are all so close together it's hard to know when to jump and when to dash!
So simple but fun, great job!
Interesting idea, but I think it needs a few more tweaks to be balanced. The things moving up and down are waaaay to close together to be able to strategise and see whether to speed up or not - I'm basically taking a 50/50 every time instead. I don't want to be too negative though - the art was good and all the mechanics are implemented well. Overall, it was an interesting entry but definitely needs some changes.
I really like the art and sounds effects! It's pretty difficult, which is good, although I think it would be better if it started off a bit easier and scaled up in difficulty over time. Other than that, great entry!
Nice, simple but effective,
for a peace of feadback, maybe a curve of progression could have been great, juste scalling the diffulty by spacing the balls more at the begining, and get them closer and closer the far the player go ?
Anyway had a greattime, pixels are nices, music is to the point !
Great job !
very nice game , it's simple but enjoyable
appreciate it if you checked my game out.
Very simple but enjoyable and addictive game!
Nicely polished and pretty addictive, though I'll admit I'm pretty bad at it. It could've done with an extra mechanic or two to add more interest, I think, but nice work on this overall!
What are your HIGHSCORES?
Current Record: 2137
I like the shadows!
Nice to see another Pico-8 game.
Thanks! The shadows are quite a development for me.
;) Pico-Pals!
hard controls but fun to play!
should add a death count lol....
Simple, but very fun game, with tight controls. Its HARD! :)
:)
It's a thrill to get pass the bullets, great art style and game feel, perfect to be a mini game inside a bigger game
The art style and the sound design are neat. The game wants you to go fast but you get punished instantaneously but doing so. The game would be far more enjoyable if the projectiles were more sparse and slower so you can react easily ( at least at the beginning ). Also, not sure about the theme.
This is really cool game it was a bit too hard for me but i'm not good with games also 😅