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Steven

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A member registered Jan 25, 2020 · View creator page →

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This was a really fun game. I love those cute frog animations.

TLDR: You know how to use PICO-8, right? It's a black screen: you have to press 'escape' on your keyboard to start making a game.

If you hang around the community long enough, you might gain a PICO-8 in a give away; just look out for it.

Hmm... I don't know why that is. If the first thing you see is bold text, including "USING TEMPORARY DISK" in red, you're doing the right thing. All you have to do is hit the 'ESC' button on your keyboard to enter Edit mode. From here you can type a Program in LUA, draw Sprites, edit Map data, and even create basic Sound Effects and Music. Following a tutorial, it's really easy to get something set up in minutes!

LUA-based PICO-8 is targeted at older developers, and those who wish to get a taste of programming a retro machine. That said, it may not be the environment for everyone. If you want to program games quickly without much effort, PICO-8 has a lot of power for that; but also, the more you put in, the more you get out. Take for instance, some of PICO-8's better titles; Celeste, UFO, Praxis Fighter X; All of these games are amazing, but not without intimate knowledge of the code and normal programming structures. That said, PICO-8 is also a great place for people looking to learn about programming.

If you can't afford PICO-8, or otherwise can't get the link to work, I would recommend looking into LOVE 2D. If you can get enough support, it can do as much and more than the PICO-8. Also, Nerdy Teachers, a respectable member of the community, sometimes gives out PICO-8's in raffles. check out his stuff, but don't pester him too much.

If you're keen on trying it out, you can visit www.pico-8-edu.com. All the games loaded with PICO-8 can be played on the BBS for free!

My first thought when scrolling over a tree was, "it takes 30 people to cut down a tree?" Very fun game.

This is fun! Nice entry.

I don't think there will ever be a time I'm unimpressed with what JadeLombax can fit into a Kilobyte. Nice entry! Probably one of my favorite <K yet.

Tops game.

Slime Climb is iconic but second fave would be Goopward!

Hey I actually had more trouble with the player controller this time. It's very difficult to tell what resizing the player will do, whether he/she will phase through the ground (which I later discovered to be platforms). I know that tutorial levels are annoying, but I couldn't recommend anything for this game except a that. Or at least finding someway of communicating the main mechanics...

A huge recommendation would be listening to the Portal commentary, which you can turn on in-game. You will start to get a sense for how Portal makes tutorials fun. But I wouldn't go any further until you get that tutorial biz figured out!

Cheers,
Steven

Wow. It's amazing what can be accomplished with only a Kilobyte.

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Nice cover! Enjoyable 1K.

Go for it! Until Mark replies saying otherwise, I'd say go for it.

Really phenomenal. Such talent!

This was quite fun. Nice art/ good visuals. Going with an AI-dependent success mechanic was brave, but pulled off magnificently.


This is quite impressive for 96 hours. I hope ya'll go on to make many more amazing products.

I know you've already heard it...

cayote time!

You've made a neat game here. Absolutely loved the first few levels, and those very last ones were exciting! The use of scale was well implemented. :)

If you make a second platformer adding cayote time would give it a polished, well-rounded feel.

This is cool. Nice mechanic

This was tons of fun. My only recommendations would be brighter lighting, so the player can tell where they're supposed to go, and fix the bug where you can shrink the floor panels and fall through the world.

I had a difficult time judging some of the jumps. I couldn't tell why - the Medium Mouse-Big Mouse gap difference is very similar... maybe that could be it? But then I realized... the platforms are all different sizes. So when you're jumping on the plank that stick out of the wall, it's easy to judge the exact distance you have to jump... but for the longer platforms, the Medium Mouse jumps only slightly past where the platform ends. It seems like the longer platform approximately covers the Big and Medium Mouse jump distances, but it doesn't.

All in all, a nice title! Very stylishly illustrated. A+!

A classic platformer. I'm not quite sure what happened, but I beat the game.

This felt exactly like a DS game, especially the sound and colors. This is exactly what I wanted in a "Built to Scale" game. Nice job.

Good gameplay, and the story does not Drag on. Eggactly the kind of "Built to Scale" grid-based I was looking for.

I don't know why, but I've always had the need for driving games. As a kid, I could still remember the first driving game I saw anyone play, and feeling, not like a feeling or thought, but like a specter come over me, the need for more driving games. I wasn't even allowed to play video games at the time. Very satisfying driving mechanic.

Not a bad start, at least!

Where did you learn to make games like this ?!

This game exceeded all expectations. This is exactly what I wanted from a "Built to Scale" game. :)

Is this the only place you can build a mine?

I'm not sure what to do after building one, because the snake eats it quickly.

Are there supposed to be more than two levels? When the skeletons activate the keys in the second level, nothing appears to happen.

Look, the first banana is hard. Go for the arm trainer first, then get a little strength. The game really opens up after the first banana.

Brilliant. Reminds me of an old Madagascar Game Cube game. Nothing can beat the euphoria of climbing to reach the pedestal of Alex the Lion's den.

I think this could be the best entry in the jam, but the mechanics need a little work. (For instance: my character can't climb slopes?) However, the work that you've managed to accomplish in four days, solo is astonishing. Keep up the good work! Can't wait to see where this kind of ingenuity leads.

That last one took me a while. Great job

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What are your HIGHSCORES?
Current Record: 2137

Thanks! The shadows are quite a development for me.

;) Pico-Pals!

This was a ridiculously fun entry. You should add more screenshots, so people know what the game's about.

Quite a nice Pico-8 entry! Please don't make Tony walk on the burner. It makes a little sizzling sound every time I do that.

No problem! Good luck in the Jam.

It looks like this newer version page might still be in draft mode? Because I can't see it. This is fine however: In fact I would recommend that you take this link down because it is against the Jam rules. 

". . . Also, please do not put links to other builds (such as 'Game jam upload has a bug! Please play this one!') in your description or comments. This may see you being disqualified. . ."

Don't worry about the bug, because this game is still very fun, and stylish, and a good play. Just take down the link, and provide a helpful hint for level 3 specifically.

Thank you! <3

Quite a stylish implementation. I like how the protagonist walks, slowly moving from one leg to another. The hand-drawn background, the SFX, and the screenshot gallery were all rather stylish. Would loved to see a finished version! :)

I like the ending. :)

Quite a nice style. Did you hand pixel?

The level-based system is classic. There are some good mechanics in there too.

I'll bet you're a very talented game designer.