This was a really fun game. I love those cute frog animations.
Steven
Creator of
Recent community posts
TLDR: You know how to use PICO-8, right? It's a black screen: you have to press 'escape' on your keyboard to start making a game.
If you hang around the community long enough, you might gain a PICO-8 in a give away; just look out for it.
Hmm... I don't know why that is. If the first thing you see is bold text, including "USING TEMPORARY DISK" in red, you're doing the right thing. All you have to do is hit the 'ESC' button on your keyboard to enter Edit mode. From here you can type a Program in LUA, draw Sprites, edit Map data, and even create basic Sound Effects and Music. Following a tutorial, it's really easy to get something set up in minutes!
LUA-based PICO-8 is targeted at older developers, and those who wish to get a taste of programming a retro machine. That said, it may not be the environment for everyone. If you want to program games quickly without much effort, PICO-8 has a lot of power for that; but also, the more you put in, the more you get out. Take for instance, some of PICO-8's better titles; Celeste, UFO, Praxis Fighter X; All of these games are amazing, but not without intimate knowledge of the code and normal programming structures. That said, PICO-8 is also a great place for people looking to learn about programming.
If you can't afford PICO-8, or otherwise can't get the link to work, I would recommend looking into LOVE 2D. If you can get enough support, it can do as much and more than the PICO-8. Also, Nerdy Teachers, a respectable member of the community, sometimes gives out PICO-8's in raffles. check out his stuff, but don't pester him too much.
If you're keen on trying it out, you can visit www.pico-8-edu.com. All the games loaded with PICO-8 can be played on the BBS for free!
Hey I actually had more trouble with the player controller this time. It's very difficult to tell what resizing the player will do, whether he/she will phase through the ground (which I later discovered to be platforms). I know that tutorial levels are annoying, but I couldn't recommend anything for this game except a that. Or at least finding someway of communicating the main mechanics...
A huge recommendation would be listening to the Portal commentary, which you can turn on in-game. You will start to get a sense for how Portal makes tutorials fun. But I wouldn't go any further until you get that tutorial biz figured out!
Cheers,
Steven
I had a difficult time judging some of the jumps. I couldn't tell why - the Medium Mouse-Big Mouse gap difference is very similar... maybe that could be it? But then I realized... the platforms are all different sizes. So when you're jumping on the plank that stick out of the wall, it's easy to judge the exact distance you have to jump... but for the longer platforms, the Medium Mouse jumps only slightly past where the platform ends. It seems like the longer platform approximately covers the Big and Medium Mouse jump distances, but it doesn't.
All in all, a nice title! Very stylishly illustrated. A+!
I don't know why, but I've always had the need for driving games. As a kid, I could still remember the first driving game I saw anyone play, and feeling, not like a feeling or thought, but like a specter come over me, the need for more driving games. I wasn't even allowed to play video games at the time. Very satisfying driving mechanic.
It looks like this newer version page might still be in draft mode? Because I can't see it. This is fine however: In fact I would recommend that you take this link down because it is against the Jam rules.
". . . Also, please do not put links to other builds (such as 'Game jam upload has a bug! Please play this one!') in your description or comments. This may see you being disqualified. . ."
Don't worry about the bug, because this game is still very fun, and stylish, and a good play. Just take down the link, and provide a helpful hint for level 3 specifically.