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Scale n Kill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2747 | 2.933 | 2.933 |
Style | #3584 | 2.867 | 2.867 |
Overall | #3625 | 2.844 | 2.844 |
Creativity | #4304 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemies scale when you shoot them and die when they reach maximum scale.
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets made by me
Sounds from gdfxr (An addon for godot that brings sfxr in Godot)
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Comments
Very interesting game! I was hoping that as the enemies grew bigger, that they would affect the smaller enemies beyond just pushing them. Could use dropped experience to grow the player. If you plan on making the player get bigger, you'll have to show it increasing in size somehow. Maybe with the background and some other perks it got?
But for 2 hours, pretty amazing.
Also, maybe it was my browser, but player movement felt jittery.
Really cool, especially for 2 hours, I think it would be cool if it incorporated the theme better, as the enemies scale wasn't a massive factor in the game
Thanks! I totally agree, the idea was to make the player big when he kills a certain amount of enemies. And when it becomes big, player can kill enemies by just dashing through them. But well this was all i could do in 2 hours lol
pretty cool! it would be cool to have mroe enemies that can do more things (like maybe some start big and get smaller) but still really cool :)
Thank you! And yea that would be awesome if I added that! I'll add that once the jam ends as im gonna improve the game alot after this!