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A jam submission

Quad Blickus The AverageView game page

Submitted by Ferhanzo — 37 minutes, 48 seconds before the deadline
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Quad Blickus The Average's itch.io page

Results

CriteriaRankScore*Raw Score
Style#12123.7783.778
Overall#14593.5003.500
Enjoyment#15083.3333.333
Creativity#21503.3893.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Play as a wizard who can summon bricks and scale them to reach the top of the tower.

Development Time

96 hours

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Comments

Submitted(+1)

Nice art and really fun to play!!

(+1)

Ok, so I think I broke your game multiple times, but thanks to that, I was able to kill the harpy, even though I didn't get the victory screen.

When I first saw the harpy, I took a screenshot, and by the time I was back to the game, the harpy was nowhere. 


I thought I fell back near the bottom so I started to build up my pair of boxes again, until I found the top of the map, and eventually escaped left everything below me. 


So after I got bored I decided to take a leap of faith. Fell so fast my character left the camera behind way past terminal velocity, and half way through I saw a harpy-like blob before the camera could catch up with me. So started to build my way up again, and then I saw the dead harpy, under a huge pile of blocks. It was a wild ride, I really enjoyed it, not gonna lie. :D

Developer (1 edit)

THIS IS AMAZING. Thank you SO MUCH for screenshoting your experience!

Oh yeah, I think I DO have to explain what I think actually happened-

First off, the harpy (the boss) has an attack where it smashes its head onto the ground. After a certain number of smashes, the boss gets dizzy and falls to the ground. So, I think what happened was, as you took a screenshot, the boss smashed its head and fell WAY DOWN into the opening at the right.

Next, about the void at the top of the tower. My expectation was that, when the player sees the harpy, he'll say "Woah! I need to deal with that!" and then focus on defeating the enemy. Once defeated, the ending plays and that's that. What I failed to consider is that, after the harpy falls to the ground, it's basically harmless now and the player can kind of just... keep scaling the tower.

And yeah! When the harpy gets dizzy and falls to the ground, the player is meant to take the opportunity to attack it by dropping a block on its bruise. Looking at it now, since the harpy is pretty much motionless and doesn't get back up on its own, it makes sense why it looks like it's just... dead lol. 

However, even though you TECHNICALLY didn't actually defeat the harpy, I, as the creator of this game, hereby grant you the "Still Won Even Tho The Harpy Not Dead" pass.

Once again, Thank you for trying out my game and leaving a comment! I really appreciate it!

Submitted(+1)

Love the game idea, the little plants are annoying yet enjoyable, the boss was hard didnt manage to beat it yet maybe on another playthrough.

Submitted(+1)

Nice game, loved the little gnome guy! I could only get as far as the boss(?) flying further up in the tower

Submitted(+1)

The mechanic wasn't very clear, but once I got it, it was fun to play !

(+1)

Loved the main character's design! Was a fun simple game and I don't know why it happened but I loved the jumpscare of the giant bird thing falling through the sky while I was on my tower! :D

Developer(+1)

Thanks for playing!!! BTW I'm PRETTY SURE I coded it wrongly and the boss will just never die lmao, but once again, thanks for playing and for the comment!!!! :D