Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dice LordView game page

A dungeon crawler where you compose and roll your next moves!
Submitted by Noël Widmer (@NoelWidmer), Flo722, Dr.Bleep, sternspielk, Lithimlin, chiptami (@chiptami) — 2 hours, 44 minutes before the deadline
Add to collection

Play game

Dice Lord's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4873.7913.791
Overall#6513.6123.612
Enjoyment#8933.3493.349
Presentation#9433.6983.698

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A dungeon crawler where you compose and roll your next moves!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+2)

Really fun game with a wonderful atmosphere. The music as well really brought everything together for me. One thing I'd do though is tweak the RNG such that you don't wind up in a loop of not being able to move. I remember getting no moves for a solid 5 or 6 turns in a row while that enemy with the 3 square hit range was attacking me and being completely helpless until I died.

Submitted(+1)

Excellent presentation, I'm a sucker for good pixel art. Game had a lot of fun and unique ideas, I especially  like how you make your own dice and that enemy attack each other. It game the game a move organic and dynamic feel

Submitted(+1)

Assemble your dice! Great concept, well done!

Submitted(+1)

Awesome concept! Pixel art is really cool, nice job!

Submitted(+1)

Really neat! As others have said, customizing the dice is really cool, but still the gameplay was too luck-based. Maybe also showing the opponent’s next moves would make the game more strategy and less luck.

And with a few polishes here and there, and possibly another mechanic so that you could use unwanted rolls differently, it could turn into an awesome full game!

Congrats!

Viewing comments 25 to 21 of 25 · Next page · Last page