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Roll Playing Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5030 | 1.855 | 2.833 |
Overall | #5667 | 1.491 | 2.278 |
Enjoyment | #5731 | 1.309 | 2.000 |
Presentation | #5842 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a role playing game where the characters' actions are controlled by dice rolls, and the player can only swap the dice once before the round of combat begins.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think a tutorial would had helped alot - I was a bit confuzed, but I think the art was ok, especially the background, and Its nice to see a creative interpretation!
Yeah for sure. At the very least some sort of indication of how everything works would have been a good idea. Definitely something we'll need to keep in mind for next time.
Thank you for the feedback!
Nice game,
But can you please give more explanation than "the player can only swap the dice " ?
I don't understand the meanings of the dice icone, the swords and heals are fine but what's the blue tornado and the yellow arrow ?
Same for the icônes under the charcters, thanks
Good Work very creative !
Ahh, admittedly that description was written a little hastily - To answer your questions:
- The blue swirly icon is a fairly abstract "skill" action. These actions often have particularly special effects, such as copying skills, stealing dice, cleansing debuffs etc.
- The yellow arrow die is a "revive" skill that only appears on fainted characters. By swapping this die to another unit, after every other unit has acted that unit will revive a downed character.
- The set of icons beneath the unit's health bar indicates that unit's current debuffs and buffs.
Thank you for the feedback!
I found the game pretty fun after figuring out the mechanics (I initially didn't read the game description), though, I imagine the lack of a tutorial was due to the time limitation. I think the core concept of the game is actually really interesting, I'd love to see what it could look like with more time! Overall, I like it!
Yeah, unfortunately we didn't quite have enough time to add a tutorial (though perhaps we should have prioritized fitting in at least some in-game indicators to help players understand how the game works)
Glad you enjoyed it though, thank you for playing!
I didn't understand everything but... I won! ;) I really like the characters and enemies and the way the attacks are explained
Awesome! That last fight is pretty tough so congratulations on winning.
Thank you for playing!