Is this Turing complete?
Really loved the creativity of it, but maaan it was complex for my tiny brain to understand hahahah
Now, could I ask you to give our game review? We are stuck into "low-ratings hell" :')
Criteria | Rank | Score* | Raw Score |
Creativity | #599 | 3.722 | 3.722 |
Overall | #1570 | 3.204 | 3.204 |
Enjoyment | #2065 | 2.833 | 2.833 |
Presentation | #2222 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay involves rolling a die around to reach the right faces, or to modify these faces after rolling them
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Is this Turing complete?
Really loved the creativity of it, but maaan it was complex for my tiny brain to understand hahahah
Now, could I ask you to give our game review? We are stuck into "low-ratings hell" :')
Creative concept well executed. I really enjoyed this so much after understanding rules, especially I liked the concept of making 'impossible' dice shapes using sigma/XOR/OR operators. Result button was a nice touch as I didn't have to wait 1 hour for testing stuff, unlike real programming lol
Had to stop at making 'hello' shape cuz I didn't got enough time and it was too much for my brain, would continue this if this game had level select function. Some interactive tutorial would make this enjoyable for more players as it was a bit hard to understand at first.
Excellent game, I can't believe you made so much levels in a given timeframe!
Really like the puzzle element of the game! Great consistent artstyle and presentation! I think I'm just dumb but I didn't really get the rules of the game eg, are the faces suppose to match in order/in the same row etc. On the other hand, I really enjoyed the game, spent a good 40mins on this
I really love the idea but I'm really struggling with the roll adjacent side interface. I feel like making the arrows not curved would be more clear which side they roll towards.
The art style is really consistent and looks great btw!
Fun logic puzzle game!
I think the most challenging part was learning what each of the buttons do. The images on the buttons are fine, but are hard to decipher.
Great art and presentation!
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