Thanks for the excellent feedback!
kyoobix
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Hmm, I'm not sure then. I noticed that the steering and acceleration can appear delayed since they are implemented via a physics controller, rather than a kinematic controller.
I'll be uploading a new build fairly soon. If you'd still like to try it out, perhaps one of the downloadable versions will work better for you.
Cool game! The dice blocks are a lot like the ? blocks in Mario Kart. I think with some more iterations, you could design some more interesting random effects. I found myself avoiding the blocks more because the superspeed was hard for me to control lol.
The art is awesome! I love the character and all of the color palettes fit together nicely.
Awesome job!
thanks for playing!
And yes! My plan was to add more challenges to a level of you land on it multiple times: multiple "phases" if you will. But I ran out of time to add that haha.
Saving your jumps from previous levels was also meant to lead up to a boss fight at the end, where you would need to use your jumps in a special way to beat the game. But that was descoped as well.
But I feel pretty happy with the overall response to this game, so I'd love to add those features some day!
First off, I think the art is delightful! Great work on presentation. It feels like a nice arcade-style puzzle game.
The gameplay, while interesting, is hard to follow. I understand that I am playing as a dice, but allowing the enemies to move a random number of spaces doesn't feel very fair. It becomes more of a game of chance rather than a puzzle game. Perhaps there was a pattern to it, but I didn't catch it.
All-in-all, great work! I can tell a lot of solid effort went into this!
Making the gameplay about dice AND literally turning your character into a die made this a cool game. The presentation is stellar. If you seriously made the majority of the art during this jam, I'm incredibly impressed :O
The gameplay is fun at first, but I think using a d6 as a golf ball is more irritating than it is fun. Plus, when you land over a trap, you just have to hope you didn't roll the wrong number. I feel like there could be a better way to mix the RNG portion of the gameplay with the skill.
But, as I said, the game looks awesome, and I didn't even catch any bugs. Great work!
It's a game that works, start to finish. The idea is interesting. I like the added mechanic where you can match the dice to the incoming dice of the same number. It creates two-dimensional gameplay.
My criticism is I think this could use more incorporation of the theme. You could replace the dice sprites with numbers and still get the same game. There's no "Roll of the Dice", there's only "Dice".
Still, it's a fun infinite runner. Great work!
I agree with the other commenters here. Once you take the time to learn the rules, you start to feel like a quantum boss :)
You clearly had an idea to incorporate quantum mechanics with the roll of a die, and I think it works really well! Well done! With some more polish and instruction, this game could be a hit!
I like this game quite a lot! It's rough around the edges, but with a lot more time I'm sure this could turn into a really fun platformer.
It seems like you interpreted the theme as a play on words, which works, but I think it falls really far from the concept of "Roll of the Dice"
The needle-centric platforming is cool! Keep at it!