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Dice Cross's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1943 | 3.158 | 3.158 |
Overall | #2702 | 2.789 | 2.789 |
Presentation | #2927 | 2.737 | 2.737 |
Enjoyment | #3017 | 2.474 | 2.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll 2 dice and pick which number for your piece to move or for an effect on the board.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This game was really fun, the visuals were simple as well which was a nice touch. Great conept!!
Nice idea. Could be expanded further. Please check out my game.
The mechanics are quite interesting, they could be explored more to create a deeper level of strategy.
My first issue is that I didn't understand that different numbers could have different effects on the board, it took me a while to get it, so that could be explained more explicitly.
Also, it seems to me that the game has a strong first player advantage, since he always chooses first what die to use. That needs some balancing (for example, on the first turn the first player chooses first, on the second turn the second player chooses first, and so on).
Other than that, it's a nice abstract game and there aren't many of those in this jam. I would easily buy a board game like this
Thanks for the feedback. I'm aware of the first-player advantage, but don't know how to balance it by the time the jam ends :(
On hindsight, alternative which players go first could help. I could make it replayable, best of three.