This game was fun to play and had an interresting idea.
But i think the enemys should have spread out a bit more.
As it is right now you can just hit them, run around them and repeat and never take damage.
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1642 | 3.000 | 3.000 |
Overall | #2108 | 3.000 | 3.000 |
Creativity | #2233 | 3.059 | 3.059 |
Presentation | #2456 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
KMD takes inspiration from the concept of critical misses and successes in TTRPGs, and adds them to a hack-and-slash style game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Cool idea, and nice art. I got to agree with one of the previous commenters the sound was very loud
It's a nice idea, but I'm not sure how to prevent the combos or blasts from being interrupted by enemies that are further back. Also, it looked like a couple times the enemies interrupted attacks just from touch rather than attacking.
The game is REALLY loud. The idea is pretty interesting and the gameplay is snappy, but there should be some more visual guidance to how the hit string + blast attacks + dice type are connected. Even after reading the description I'm not sure how it works :>
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