This game is really cool! I wish there was a bit less rng, as the cool abilities can't be utilized to their fullest potential, but it's still a fun andd cool game!
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Entropius, The Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1730 | 3.233 | 3.233 |
Overall | #2672 | 2.800 | 2.800 |
Enjoyment | #2855 | 2.533 | 2.533 |
Presentation | #3145 | 2.633 | 2.633 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each time you touch the floor after jumping or falling you get a different ability
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Fun use of theme. I like all of the power ups. Bug: I got stuck in some geometry and couldn't get out. Nice pixel art. The dice with waling legs is really charming. I think music an sound effects would really enhance the experience of the game. Good job.
I think this is one of the best entries that implemented randomness in mechancis.. i really liked that moment when i got 6 and and then a random 4 and just landed between two spikes.. it was crazy yet so fun!
sometimes it stucks idk why (lets say its random) :D ..
very simple and nice art style but yet its to the point. good job.. liked it! ^^ good luck
I think having the movement effects trigger on your next jump rather than on a timer would've made the game feel a bit more controllable. I liked the variety of effects, but I think your level design perhaps didn't show them off as much as it could have. I was enjoying going through the tutorial and getting the hang of all the effects, but when the level actually started it felt like a completely different vibe - I think because I wasn't really expecting the time pressure of the incoming boulder. Love the sassy little walk cycle on the dice character though! There's something about that character's design that found very charming.
Really creative concept! I love that you are the dice that is rolling! I also really like the simple art style! very nice execution and great game. Good job!
I like the idea of rolling when you jump, unfortunately i got clipped into the ground and had to restart. So some polishing would go a long way, but still nice!
I liked the power on side four! It always either screwed me up terribly or it helped me a lot! Unfortunately, my movement broke on multiple occasions, and I had to restart to get it to work again.
Hm, I think there are some glitches with the floor right? It should work this way that You jump, the dice roll, and when landing it stops rolling and selects the power up?
I am asking if I am doing something wrong
I like the visuals of the character. And the gameplay seems to have some potential. But I feel like it can be a little bit frustrating to have no controls of wich face you re gonna end up (kind of the point though I guess)
very fun game with nice visuals and nice mechanics, can be a bit daunting at times but over all nice job!
The gameplay mechanics are fun! Good job.
I also managed to crash the game! :D
One of the best "get a random power" games I've played in the jam so far. The power set was diverse and interesting and I was pleasantly surprised to often find myself often wrestling *with* certain powers like the long jump instead of everything always being helpful. It made the game very engaging as I always had to be ready. Great work!
I must say it's an interesting game! I would have loved to see it more finished :)
I reached past the part where a lot of people were complaining a glitch was. I got stuck on the floor, but I won't use it against the rating, I'll base it on what I've seen.
Overall the game was pretty unique, this is the first platformer I'm playing! Having powers for your dice "roll" was pretty interesting and I can see it work for some puzzle games. It definitely works better than quite a few other dicerolling puzzle games I've played.
The art is also really nice, I would have hoped for some music/sfx too.
The mechanics were functional and quite fun to move around with, but the lack of game juice is really showing, since a lot of the time I never know if I took damage or if my bullets are even doing damage in the first place until the enemy just instantaneously disappears.
Overall I'd say the game is alright, good effort
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