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Roll or Die - GMTK 2022's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #541 | 3.549 | 3.833 |
Overall | #1104 | 3.395 | 3.667 |
Presentation | #1339 | 3.472 | 3.750 |
Creativity | #1928 | 3.163 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use dice to attack. When you attack, you make a dice roll which will have in-game effects for your next attacks.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
YEEEES!
I find the idea of throwing and at the same time rolling the dice against the enemies funny. Especially the sound effect.
Fun
I really enjoyed the game ^^ Picking up the dice, hitting enemies and rolling it. This could be a great game when developing it further. 4/4/4
Stay crunchy.
I played your game on Linux using Wine, which is a non-native experience that might have issues through no fault of your own.
EnjoymentI played through to the end, even after dying once, which I think says a lot. There was one bug where an enemy was able to hit me into a wall and I clipped through the collider or something and was stuck inside the wall.
Creativity
I like the concept and the game certainly has charm, but I felt that the application of the theme was not super creative, although it was well executed.
Presentation
The usage of pre-made assets definitely shows. There is a distinct blurriness to the coins that could have been resolved perhaps with a better filter/scaling option and there didn't seem to be an idle animation; I'd still be walking even if I was standing still. In addition, the enemies are just tinted sprites of the player, and not even a proper recolor. That said, I found the music to be fitting, and you were still able to put together a cohesive feel even with pre-made assets, so kudos! Also, your cover image and title definitely caught my eye, so good work there.
Thanks you for your comment DeepOcean, We really apreciate that you enjoyed the experience.
About the bugs we know about some and we will try to fix them when we have free time.
For the Sprites our artist did a complete job for the Main Character, dice and menu and we used premade-assets for the map and the coins. She did an idle animation but this was our first time doing a complete game in unity and the developers didn't have enough time.
Your artist did a great job on the main character. That was actually the best part of the art by far, and the character design on the cover art was what drew me in to play your game in the first place!
Love the physicality of the dice and the impact they make. I think a small improvement would have been actually rolling the dice.
Thanks for your review, Rolling the dice was in our plan but Unfortunately we didn't have enough time to make the assets for the rolling dice