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Hard Bytes

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A member registered Jun 12, 2021 · View creator page →

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Thank you for playing!

And yes, we spent a good time writing the dialogues, it was a high risk but we think it paid off. 

Also, this was our first game with a heavy focus on UI and menus, so there are some improvements we could make in terms of code because we were brute-forcing our way out sometimes. I know code can get messy during jams but yeah, better not to look at it lol.

We like how it turned out, although we had many more ideas for the game (like special daily events) that weren't doable because of time constraints.

Thank you! 

Right now we're debating whether we should make a full game out of this idea, and we've been getting more enthusiastic about it thanks to everyone's support and appreciation for the game. It's still a concept though, so there's a lot of scripted stuff, plus we wanted to create special daily events that didn't end up making it because of time constraints. Anyway, we'll see what the future holds :)

Hi! We are glad you liked our game! 

Fair enough, we spent some time writing the dialogues. We wanted to make it feel like a progession in which you watch the characters grown which each mission. Thankfully, our game designer is also a good DM so he already had very good ideas about how we could drive each character's story.

I really enjoyed the main mechanic and the music fits perfectly with the game, the are some sounds errors when you use an action but it was a great game for the jam, congratulations

Thanks for your review, Rolling the dice was in our plan but Unfortunately we didn't have enough time to make the assets for the rolling dice

It was and short and fun experience, and the final "Dice Result" surprised me and made me laugh, really good idea for the Gamejam.

Thanks you for your comment DeepOcean, We really apreciate that you enjoyed the experience.

About the bugs we know about some and we will try to fix them when we have free time. 

For the Sprites our artist did a complete job for the Main Character, dice and menu and we used premade-assets for the map and the coins. She did an idle animation but this was our first time doing a complete game in unity and the developers didn't have enough time.