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Tiny Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2089 | 3.120 | 3.120 |
Creativity | #2362 | 3.000 | 3.000 |
Overall | #2592 | 2.827 | 2.827 |
Enjoyment | #3334 | 2.360 | 2.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Movement and action controls are determined by a roll of the dice.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Wow, this looks really great and I like the game idea with movement and action dice a lot. Those rolling animations, when you used a movement look good and are well timed (long enough, that you can enjoy them and notice that the die was rolled, but not to long, so you're not always waiting between movement).
hi! I tried to play this on my pc but it was really slow and laggy, from what I was able to play you have a really nice base for a cool strategy game.
being able to move infinitely every turn is a bad decision, try to find a way to limit that in some form, good job for finishing! sad I couldn't play a bit more.
Hey, nice lil game! I think the concept is strong but could use some more polishing. Would like a phase where I get to pick my dice ahead of time. I also think the movement dice should be limited in some way (and I think that was the intention according to the directions, but maybe it just didn't make it in the jam build?). I think the difficulty curve could have ramped up a little faster and the level sizes been cut down quite a bit to make a more micro-focused tactics experience. Overall I enjoyed checking this one out. Great job developing this concept out into a playable experience during the jam!
I tried playing in the browser, but it didn't seem to work. Looks like a cool game though :)
Ooh, this is interesting!
There are a few limitations I would add, like the amount of moves per turn, and the amount of turns overall.
without these limitations I can win the game without thinking much,
but there's definitely lots of potential here!
very nice visually,
A pretty stable game. I like the mechanics although they were pretty buggy so you could setup your dice the way you want. Still, this game has true potential to be a great easy to understand casual dungeon crawler. 3/3/3
Stay crunchy.
I really enjoyed the main mechanic and the music fits perfectly with the game, the are some sounds errors when you use an action but it was a great game for the jam, congratulations
I really like the idea. The itch page is great and the game looks really polished. I personally think that the movement is kind of unnecessary because you can just wait for the skeletons to come to you.
I really like the idea. The itch page is great and the game looks really polished. I personally think that the movement is kind of unnecessary because you can just wait for the skeletons to come to you.
A bit too easy, as others have mentioned, but wow it is super polished. Even the game's page is customized, very professional. You could tweak the mechanics slightly and this would be fantastic. Overall I like it!
I think possibly restricting the players movement to only a few moves per turn or making it so that only 3 dice are used to determine moves could allow for a more challenging and enjoyable experience as currently the player can just stab one skeleton and run away. If the player had a more restricted set of movement options it could encourage more forethought. I love the move randomization as a mechanic and the DnD miniature aesthetic.
Please continue to develop this.
Fun game! Wish there were limited moves but it was still really fun!
Great concept however, as others have stated, I felt no sense of danger as it was always my turn. This could be a nice game if expanded upon to introduce some consequence and strategy.
The idea is sound, but limiting the movement was frustrating - there was a period where I moved nearly 20 times in a row and I progressed 8 steps backwards. Unlucky RNG gave me a frustrating experience.
I like the idea of it, though making the guy have infinite amount of moves kinda undermines the gameplay loop a bit
Good stuff! Everything fits nicely the theme of the jam, however I'd prefer if you had a limited amount of moves, because you can spam a move into a grave stone until you get the move you want.
Nice idea! the graphics were great. The presentation was awesome and well within the theme of the jam. The only thing I didn't like is that the movement isn't clear enough, and moving from tile to tile is weird. Nice game tho, bravo!
Same what you said!