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Crossed Wires's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3536 | 2.286 | 2.286 |
Creativity | #3790 | 2.429 | 2.429 |
Overall | #3853 | 2.333 | 2.333 |
Presentation | #3977 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The actions available to you are randomized every few seconds
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A fighting game where the movesets are randomized every few seconds is a very interesting idea!
I played single player and tested the controls, and they seemed responsive and intuitive.
My main points of feedback: It would be nice to have some indicator on what the current moveset is, so I could immediately react to the change. The background tileset is also a bit "noisy", which could distract from focusing on the players themselves.
I wasn't able to test with a 2nd player, so I didn't get the full experience. But overall, this seems like it has a lot of potential!
Thanks for the feedback! The lack of visual feedback was mostly a time thing - I'm rather new at drawing, so I'm still not that great at even pixel art (as I'm sure you could tell, lol) - so it took a while to make even the assets I had. I think if I keep working on it, I'll definitely include more graphics, especially for the instant actions (which have a delay that you can't cancel out of, unlike the held actions). As for the tile set, yeah. In hindsight, I really should have just gone with the dark grey and a few of the tiles with light grey to break it up. Anyway, thanks again for trying it out and giving awesome feedback!
I liked the blast effect and sound, I wish I had someone to play together
I don't know what to do with 1 player. The music hurt my ears and the graphics hurt my eyes.
Yeah, as I explained in the description, I didn't have time to make an AI for 1 player mode so all the player 2 does is stand there. As for the music hurting your ears, have you considered: turning it down? And I didn't think my game was bright enough to cause pain or dark enough to cause strain, so maybe you should try playing in a brighter room. Anyway, thanks for your constructive criticism; I'll keep it in mind if I continue development of this at any point in the future.
Solid controls and plays well! The big ol' laser is dope.