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(+1)

A fighting game where the movesets are randomized every few seconds is a very interesting idea!

I played single player and tested the controls, and they seemed responsive and intuitive.

My main points of feedback: It would be nice to have some indicator on what the current moveset is, so I could immediately react to the change.  The background tileset is also a bit "noisy", which could distract from focusing on the players themselves.

 I wasn't able to test with a 2nd player, so I didn't get the full experience. But overall, this seems like it has a lot of potential!

(+1)

Thanks for the feedback! The lack of visual feedback was mostly a time thing - I'm rather new at drawing, so I'm still not that great at even pixel art (as I'm sure you could tell, lol) - so it took a while to make even the assets I had. I think if I keep working on it, I'll definitely include more graphics, especially for the instant actions (which have a delay that you can't cancel out of, unlike the held actions). As for the tile set, yeah. In hindsight, I really should have just gone with the dark grey and a few of the tiles with light grey to break it up. Anyway, thanks again for trying it out and giving awesome feedback!