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Tumultuous Payroll of Mr Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #55 | 4.545 | 4.545 |
Overall | #317 | 3.848 | 3.848 |
Creativity | #493 | 3.788 | 3.788 |
Enjoyment | #1191 | 3.212 | 3.212 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our hero is Pay"Roll" specialist, he works in accounting. Every quarter he does budgeting his special way, by rolling dice and keeping fingers crossed. It worked so far!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Amazing submission, had a lot of good laughs but damn man the board is thirsty for budget!
Great presentation, sfx, music and writing. Loved the dice overflowing. Right amount of game juice and it felt incredibly good to flick some dice around!
Great job!
I loved this! Even though the idea on it's own wouldn't be that fun, the way you play this game makes it pretty cool. I also want to say the presentation of this game was just amazing. For a game jam game, the setting and scene was very nice, and I also really liked the story telling, even if it was simple.
I was stunned by how good the graphics looked. You somehow managed to make a boring task fun in this game and I applaud you for it.
Incredible jam game, the graphics, the physics, even if i played it on a laptop and was a bit laggy i really enjoyed it. At first I didn't get the allocating mechanic, i thought you could change the allocation after a throw. Also if you plan to finish it, it could be cool that some parts the desk reveal other tasks with another gameplay to complete them. Anyway great job guys!
I liked everything in this game (THAT ROLL PHYSICS) but it seemed like it was missing something, but for only working two days on it, it's very impressive!!
The art of this game is surprisingly well done and the way of rolling the dice is incredible, what I did not understand correctly is what I have to do, I invite you to play my game.
Interesting little idea!
The presentation is great!
I like the idea of the gameplay, but I feel like a little more could have been added. Perhaps different dice so there's a bit more strategy involved in the later rounds.
Similar vibe to our own game so I'm already predisposed to enjoying it! One thing I think could make it a little more interesting would be the addition of new dice in later rounds (either with different numbers of sides or some sort of special "golden dice" or something to that effect). Overall though it was really fun and looks AMAZING.
SO COOL
I love the concept
wow the art is amazing! its very well made, you can even select multiple dices. awesome work!
That was a fun game with a cool and unique premise!
Very unique game! Reminds me of traditional dice games. The art style is wonderful!
An amazing and beautiful dice game !
enjoyed playing this quite a bit!
Well, it is rolling dice. Great job tho, it works really well (besides some dice falling out at the beginning) and it is a nice setting.
Super fun game! Great job!
I really love this game; it was super satisfying to play and the whole feel of the design, music, animation etc. just gels really well. I can see how people may find it repetitive but I got really addicted to it instead haha
Graphics, universe and music are very great, impressive job ! Gameplay is a bit repeating but not bad for a 48h jam, enjoyed it !
The universe is fun ! Visuals are great. In terms of gameplay, it is a bit under level. Maybe that you should add different dices like ( 1,1,3 ) and ((6,6,1,) etc. To make choices and a high risk / high reward and have a strategy when selecting your dice.
The dialogue and story behind the game is awesome! I do have to say, I would like to have seen more with the gameplay. I felt like there was repetitive gameplay without your choices causing different outcomes other than win/lose.