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Cubic dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2298 | 3.039 | 3.154 |
Overall | #3134 | 2.619 | 2.718 |
Presentation | #3422 | 2.520 | 2.615 |
Enjoyment | #3489 | 2.298 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
to move, you roll 2 dices. First one to get a move direction, and second one to get a step length
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept, but not that fun since you have zero information or control of the knight's movement. This makes it pretty random and it can take ages for the knight to reach the goal, and at least in the first level there's not much challenge once you filled all the holes because you get much less holes than other blocks.
Cool idea ! taking a time to understand but fun !
Cool idea ! taking a time to understand but fun !
Nice game
Nice idea for a game. I wasn't sure if I was winning or not, I just kept picking up and replacing land tiles.
The game has a very interesting mechanic - a fair share between randomness and tactic! Overall very nice but the presentation and indications on what is happening could be a bit better.